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This Entertainment Program Union (ESA) showed Survey results Under 77% of the benefits of games for US veterans, 77% of earnings have a positive impact on the lives of games, 77%.
This ESA The vast majority of respondents have a positive impact on their mental and emotional well-being of stress and anxiety (86%), with difficult moments (77%), and this video has a positive impact on their mental and emotional well-being, and this is in an interview with Stanley Piarre-Louis and the gameBeat. According to him, this is a way for the ESA to support veterans during a month of military thanks.
Similarly, playing video games playing video games in the ministry, developing military life (85%), developed by moral and intensified camaraderie (73%), developed a developed and effective tool.
“We have long seen the benefits of entertaining video games and these new information presents a particularly attractive example of the game power,” said Pierre-Louis. “Supporting the video game, supporting social relations, support social connections and developing a general welfare, and these benefits are awarded deep to feel by serving our country.”
Stephen Machuga, a veteran and founder and executive director TidyNon-profit, “every day” dedicated to supporting the veteran’s mental health through the video game, primarily positive impacts in positive impacts for veterans and service members.
“The positive mind of playing the video game has a growing research body that confirms the social and emotional benefits,” said Pierre-Louis. “We wanted to understand how the results of this study appealed to the veteran population of the United States, and among the veterans of the US veterans have a positive effect on the mental health of our research in 2025 and help them to be related to others.”
Added that, of course, playing for fun, with stress and anxiety, with each other and friends, and all populations, we also saw that they have a very good research and video gaming and video gaming and active members of the gaming and active service. To be good. “
In terms of some findings, some findings, on average, found that veterans playing video games are men. I think that about 63% of men, 37 years old, college education, full-time, married children in the family, and they were applied in the average six years.
“Most veterans believe that the video games provide a healthy speech to relieve stress and contribute to anxiety and social and emotional well-being,” said Pierre-Louis. “Some of the statistics in the study are 86% of playing video games provide a healthy speech.” “
In addition to the influence and role of video games in the life of US veterans, the survey examined how they played and played. On average, veteran video players are male, 37 years old, college-educated, full-time and family in family. It took an average of six years and served.
The vast majority (79%) play with weekly others. Prefer to play a console (74%) over individual computers (63%) and smartphones (62%) and enjoy playing different games along the genres. When asked, the best options, the best options, the best options, action shooter (55%), playing role (RPG / MMORPG) and multiplayer online combat arena (39%), sports (31%) and action-adventure (28%).
“When it comes to the connection, we found that video games are brought together veterans,” Pierre-Louis “.
Yougov conducted an online survey between the 22-5-year-old PC / console video players in the United States to understand the impact and role of US veterans from January 14-27 to January 14-27. Sample size = 1,096 veteran video player, 508 veteran video players.
The stack in 2015 brings together both veteran and civilians together with a love for joint games and geek culture. Programs such as supply chests, games and gear tools sent to veterans around the world, were sent by their suicide prevention efforts Dial the focusing program (STOP) and their Los Angeles based community center, Phalanx House, Pile, US and allied military service members, zones and videos from traumatic physical and emotional injuries.
Veterans, in the United States, are holding a strong moment of federal upbringing in government agencies in the United States. However, the time of the report was coincidence, because the ESA was to celebrate the veterans at the beginning of the month of Military Gratitude, Pierre-Louis.
“We heard [positive results from game playing] of military veterans. We heard this from members of Congress, which served in relevant committees. We wanted to test the general investigation in reliable games how the United States can apply to the veteran population. “We’ve heard a lot about it.
This is the first time that the ESA is a report on veterans and games. Stack Machuga will be one of the speakers in us Game Boobspace 2025 Event in Los Angeles on May 19-20. ESA is also a session on the accessibility of videos in our event.
“It’s just a gard of games and really concerns and said that they say,” Pierre-Louis said. “When it comes to the connection, the veterans brought veterans together.