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DOOM: Dark Ages It is a very different game Eternal tormentThe latest main entrance in the Demon-Spalating series of the ID program. While the slayer is inside Forever High jump, railway swinging Parkour car, walking in DOOM: Dark Ages Ice skates, heavy and flesh, but act like an incredibly flexible bull. It feels good and perhaps more importantly, it feels right.
Developers they clarified With their goals The dark centuries is to imitate the originality Censure More than the subsequent iterations, it draws attention to building a short battle loop and feel like a lively monster truck than a Ferrari of Slayer. In 12 hours and I can say that they have done exactly those who killed everything in 666 percent more metallic. DOOM: Dark Ages Form and a genre is an interesting turn for the phenomenal evolution of a certain series.
DOOM: Dark Ages Fighting, soundtrack and Sayer’s general vibe feel like a torment game in terms of the old school, but a razor presented fresh elements, including Mind and Dragon, detailed difficulty sliders and wide sandbox maps. Currently, chapters 22 and I fully filled my weapon, make more than one statistics, played a handful of puzzles, opened shields, twice and threw a dragon. At this point, I can feel the rhythm of my bones of the game and is a familiar, attractive shot with modern touches.
The shield is the most open attachment to the battlefield and is the main element of every encounter, to prevent slaker, parry, move forward and giant yarn called. Each has dozens of demons with their own moves and vulnerabilities, and the shields react to them unique. Some enemies sparkle bright or green shells and glaze the green one with shield, harming the attacker, harassment of damage. The main dreams seen as a boomerang, which is done as a boomerang, is sliced with troops, there and back. Or just stops attacks until the meat of medium-sized monsters reminds him. You can also split the bullet heated armor and evaporate all pedestrian impscers hiding behind their red-hot shields. Close most enemies with the shield and then press the attack button to surprise or explode the targeted demon and nearby friends. Cross map is important on its activities as a dash movement, shielding slam, weapons to put their weapons and reduce midboss to the midboss.
The shield is heavy and dangerous, quickly becomes a natural companion of the killer, and Gauntlet or bag, with your weapons, this is a daughty, fatal force. There are 10 basic weapons to unlock, each of the ends is more than a hell and a number of playstyles, a number of playstyles to pray to sensitive headlines and elementary damage. Based on early images The dark centuriesI thought pulverizer would be my favorite weapon because it was like a strong crowd management vehicle and there was a real human skull in the middle, but as it was opened, chains are my choice of my choice. He hits a heavy metal ball in a chain and harms every stroke and I love that you can kill the demons as well as withdraw. There are raising trees for each weapon, plus a number of shields to unlock. Allow, in this way: none of the weapons Dark Age are not strengthening. Feel free to choose what you love and go to all.
Slayer weapons and attacks are working on symbiotically, parrying, placement, shielding in the shield and build a complex rhythm of gunshot. The battlefields are familiar with glittering pilots, health and overlap pilots and the sounds that accompany them. These substances, even when they are surrounded by enemies, keeps you out of demons as it caught you live. In every corner, large-scale battles and large-scale battles with the voice of the intestines have all the levels at all levels that are constantly elevated outside the desert. Slayer feels like a tank made of pure muscle, but misses, misses and attacks, and the combination of hefton and sensitivity. Slayer bleeding, breathe weapons and inside The dark centuriesIt really feels like that.
But, if he never feels less than god, you can fix it. The dark centuries Provides a detailed difficulty slider that allows you to correct your action directly from the Pause menu. There are four difficulty settings – wanted slayer, I have plenty, ultra violence and nightmare, enemy aggression, parry window size, 10 elements to adjust as enemy shell speed and daze duration.
I started to hurt me a lot and quickly found me to be very easy for it so much, so I hit my experience up to Ultra Violence. I finally hit a battle with a battle that I couldn’t beat and I was deflated on the eve of acute frustration. I did not want to lose the tension I enjoyed so much, so I put the main difficulty and increased the effectiveness of my losses and sources. This was enough to push me on the edge, and I feel like a bad time again, I returned to the jeans. With The dark centuriesThe ID program has a well-thought-out and rich privatization system and is a quality feature that I can see that it is repeated in other similar games. And keep in mind that it works in both ways – it is easier than battles, can turn any war into an extreme hell. You know, for fun.
The dark centuries The greatest suffering game has made the personality so far, and this is the most gorgeous. In the first 12 hours, I met the medieval fortresses of the battle, which faced the floating ships, which are made of giant kingdoms, mazelike underwater regions, floating vessels made of giant bones, gothic castles and river rivers. Each level has a hidden handful of mystery and is part of the gameplay like breeding, exploring the area, most likely. Character designs are also juicy: a body like a corps like Zephir and his floating, dirty workforce; King Novik, other than PECs and ABS that wear heavy armor everywhere; and a prince ahzrak, a pale face, fine horn and a high-spotted blood reddished demon (I would like to see a large number Dragulaactually). Classical enemies are a flavor to see both the updated, usual grotesque, as usual.
As far as I can see, the story is an epic and surprisingly suitable for a high and clear mission and a clear soul. I’m worried about our last encounter I will take as a good sign.
There are two new elements in The dark centuries Although they were both large, I still did not discuss: Titan and Dragon. Only in certain levels, you can control a mech-sized slider to combat giant demons, and you will also absorb on a wild, armored dragon and fly from the sky. These moments are fun and offer a short break from the standard horde-hunting movement, but mostly don’t think it is needed when needed. When I think about my time The dark centuries I tend to forget about Titan and Dragon so far. Moment-to-Tome Gameplay, plus a one-way-player game and all the beauty sheets on the screen and shadow the shade with satisfaction and strategy built in all devil beauty. I’m not mad because I can carry a dragon in a mech pilot and a new punishment game, but I’m a kind breeze about it.
The dark centuries Blood is spilled and beautiful. Although some of the greatest new elements are really least connected, the crisp battle, customization and twitchy shield game, it makes a good round romp with the intestines. The dark centuries It’s a bright place in DOOM.
DOOM: Dark Ages On May 15, PC will hit the PlayStation 5 and Xbox series X / S.