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The winners of the GamesBeat Summit 2025 Visionary and Up-and-Comer Awards


In the gameBeat presented the winners of eight-year vision awards in 2025 GamesBreat Summit Event in Los Angeles.

Visionary Award winner Entertainment Program is the president of the Rating Council (ESRB) Patricia VansiAnd and the winner of the commercial is the head of the Strange Scaffolding Studio Khanavier nelson jr.

GameBeat Editorial Director Dean Takahashi started Seeing Rewards In 2018, to recognize the brave, vision approach to shape the future of the game, the audience will recognize industrial leaders who started to adjust the audience and redefining the very nature of video games. Every year two awards are given: Visually award and a new and coming premium. This year’s ceremony was hosted Andrea reneSweie Media President and the best executive guide manufacturer good games.

Selected by the winners The staff of the judges Xbox President Sarah Bond, the founder of women leading women, Charmaine Duff and veteran Developer in industry, industry, industry, including women in industry, including women in industry.

Visionary Award Presentation

Patricia Vance has helped to manage the ESRB for more than 20 years.

Patricia Vance, video games and applications in ESRB leads teams responsible for age and content ratings and apply marketing rules adopted by the entire industry. It is also a founder member of the International Age Rating Coalition (IARC), which operates a global rating and age classification system for digital games and applications

Zebra partners co-founder Perrin Kaplan, Vance on stage, called “Distinguished Pioneers in Game Content Ratings”, called for a silent leader who worked better than anyone. Unlike many award-winning winners, Kaplan, Vance’s works are mainly behind the scenes, and said that the “protect the right to managing your industry.”

In the reception speech, Vance, in the last 45 years, the first days of cable television have the privilege of working in the most dynamic and fast-changing areas to the explosion of the interactive media, he said. However, his “most meaningful chapter” was its time in the ESRB, which was joined 20 years ago.

“When I joined [the ESRB] In 2002, the video had a standing weakness that threatened the integrity of the gaming industry: children entered the retail store, the adult valued video game, no questions asked, “he said. So we have to work. We started the ESRB Retail Council and took steps to the greatest retailers. “

Until 2009, the Federal Trade Commission recognized the video gaming industry and the highest compliance with this code and even the highest compatibility, even the film and music. Then the US Supreme Court is a form of speech in the video games protected, and Vance, saying that this is a word that “can achieve the right thing.”

However, it is the biggest problem that the ESRB has faced so far is the rising and digital publication, and “Each platform is a rating process that allows you to access cultural and appropriate ratings in different regions of the world.” This caused IARC’s creation, and today is used in mobile, console, VR and 13 store products in the Nine Regional Rating Bodies on the board.

“Why is it all this? Because our work protects the risks for publishers and protects industry until unnecessary regulation, and most importantly, to ensure your freedom to inform consumers in advance,” he said.

He noted how the ESRB worked peacefully in the background of the industry, noting how it should be. Often, it is a plain job, and he often feels invisible in game conferences and events.

“Therefore, I can’t tell how much recognition to recognize today. I accept this award on behalf of my emergency team in New York, who is like me and the obligation of our task.” “And last but definitely, we could not do our work without staunch and continued support [Entertainment Software Association] And many industrial leaders serving in our board. “

Presentation of the Upper and Komer Award

The Galavier, the top and comer prize is 2025.
The Galavier, the top and comer prize is 2025.

Khalavier Nelson Jr is a popular and prolific Indie developer, which works on more than 90 games in the last eight years, 15 of them come from their studio, strange scaffolding. Unfortunately, he could not participate in the gameBreaty summit in person to accept the KOMER. In a video, Hannah Gamiel, director of the Development of Cyan World, said he still introduced to get acquainted with the same level of “unobstructed creativity”, giving birth to another developer.

“The refreshing of the games is a bit to refresh its perspective. This is the quality of his sparkle in every game.

In the adoption video, Nelson Jr thanked everyone he was working throughout the strange scaffolding and his career, and it would not be here anyway. He joked this award.

“[This award] The biggest achievements are for the people ahead. If I can think at least three times in the last few years, I do not know where I go to the game, “Nelson Jr. said.

Called to support the audience and show each other, especially in light in the same way In the last few years, the industry suffered a lot.

“So if I can call something from the audience, no matter how much you work in this environment, no matter how much you work, if they are with you, if they are with you, if you are with you, good.

“You are this person who should show them for them, because otherwise we cannot guarantee that they are here and have contributed to the future,” said Nelson Jr.



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