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Universal Foundry offers cloud infrastructure grants for indie game teams


Universal castingA starting 5 game developers that save the strud infrastructure from an unrealistic engine, consist of a new structure with a new universal casting account for the small game Devs.

The goal that targets solo and small gaming teams, the selected infrastructure with free infrastructure, accelerating the project development, Albert Reed, Ceed’s CEE, Universal Casting General Director, said in a meeting with the Universal Casting General Director, Gamebeat.

Grant Free Universal Casting Horde will reward selected teams with sustainable integration (CI) cloud
Infrastructure, on May 30, 2025 to support applications opening applications with applications Universal casting website.

“I understand a game studio before, I understand the first hand, how important it is to start a timely manner with large instruments and the team’s capture” said reed. “Epic, including the horde, provided developers by incredible cloud-based means, but we allowed the teams to place themselves in the teams.

Albert Reed is a CEO of Universal Casting.

Reed, “An insulting technology costs for the smallest teams of the smallest teams are pleased to help our computing grants to help Indie Studios in 2025.”

Reed, in 2025 or 2026 Mobile, console or a small unreal engine launched in 2026, it is possible to meet the technical requirements of 5 teams. Universal casting for selected teams will provide free service by the start window of the game or by the end of 2026. Grant recipients will be accepted before June 30, 2025.

Universal casting, unusual and measured primarily accelerates game development groups of all sizes that are a key cloud infrastructure. Universal Casting Horde Sustainable Integration (CI) infrastructure reduces the need for the team’s maintenance and increases the effectiveness of the game.

Simply, some teams used for universal casting services, include glasses, arrow dinosaurs and others, which are still needed to be declared titles.

Ceed, the company hit the Lucian Cesca in 2024. Reed, Ceca High Security Infrastructure was a wide background in the development of the game based on the background of engineering. For about 15 years, Boston has been contributed to the team’s growth and great video game franchises, the release of several original games for 15 years.

Reed and Cesca met while working in the financial services. The main idea to ensure cloud infrastructure began to work with cloud-based game engines that game developers may have good experience.

Universal casting logo

“Really laser is aimed at improving ping time for developers and is what we want to do.” “What our product does, not a CPP file, not a CPP file or any of the tools in these artists and QA, does not have to look at a long time progress.”

Epic games provide some possible means, but are complicated and the game developers want to make a video game and not work in a bunch server in the cloud.

“And there is no reason for 5,000 developers to establish all cloud infrastructure today and age. Thus, how we adapt,” he said. “I think this is a unique problem of games, because we have more assets and all other things that need to be fast and fast. The solution is to start accelerating it, so you don’t need to do it at a local workstation.”

The company signed its first company in the third quarter of last year. Universal subscription starts about $ 1,000 per month. Grants are a way to help developers with these expenses.



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