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Because it is changed, the non-profit group, which has marshal games and immersive media, has expanded the board.
Along with the existing board members, the newly expanded leadership team will direct the next stage of G4C growth, deepening the impact of a new cross-sector partnership and the organization’s education, health and civil order.
New Board members include:
Samir El Agili, chairman, bending point, CEO & Union liked
Benjamin Goliant, General Director for Global Game Policy, Tencent Americas
Tammy Levine, General Manager, Xbox Marketing, Microsoft
Evan Segal, President, Segal Enterprises and Segal Family Foundation
Mark Stanley, Founder, Melnats Collective
New members will serve along with the preparatory matches for the replacement board, including Leo Olebe (board chairman), founder and CEO, OLEBE Media Group (OMG); Asia Burak, Chief Worker Manager at the bending point; Matthew Everitt, partner and Frakalial CFO in good CFO; Tracy Fullerton, USC Game Innovation Laboratory and USC Game Director; Bruce Hack, founder and Cro of Blh Venture LLC; Eric Huey, Platinum Advisors LLC president; Alan Lewis, VP Reception of Corporate Communication and Social Works – Two Interactive Programs; Stephanie Lo, VP of programs emerging in Dalio philanthropists; Amy Morhaime, co-founder of Dreamhaven; Entertainment Program Association (ESA) President and General Director Stan Pierre-Louis.
“In the world, communities and organizations are more unprecedented, games for change are more than ever.
It covers G4C student initiatives with a game and SDG summit, which covers thousands of people from around the world to expand the strategic plaque, and the global G4C festival and global development agencies, which covers G4C student initiatives.
“Games for change continue to solve complex problems and we increase our plaque solving a more creative problem,” said Leo Olebe, games for the change of the change board. “For 25 years in the gaming industry, I have been able to speed up the life of the games and the strategic thought, which is such a thoughtful, passionate, passionate leadership team can accelerate in the next chapter for the global effects of change.”
Games for changes since 2004 (G4C) strengthened the creators and innovators that manage the world’s knowledge, which helps people learn, develop their communities, create a better place to create a better place in the world. G4C partners from technology and gaming companies, non-profit, foundations and government agencies, world-class measures, public toys, design problems and youth programs. G4C supports game developers using games to solve real world problems for climate change and education from humanitarian conflicts.