Apple Didn’t Design Controllers for the Vision Pro, but It Gave Us the Next Best Thing


Apple’s is a great, strong, sometimes beautiful and road-very expensive XR headphones, Vision Pro, as well as in a broader VR market, such as the Apple program ecosystem. Horse WWDC25Apple More information shared The first step for a more adult “space” ecosystem with VisionOS 26. Update should allow for easier management with your eyes and can control the headers other than other headphones Sony’s PlayStation VR2.

Although the rest of the Apple ecosystem looked within the vision Pro, Apple’s appearance in the headset, although it does not change much Visionos 2 Visionos 26. The first major development is the eye sliding. It means users to bathe and drag to a web page or to look at the PDF. Instead of Apple’s “Space Computer”, you should use the headset’s eye tracking to help you jump to where you want to be on the page. There are new new widgets specifically designed for the vision pro. These are designed to be placed against a wall in AR space. These include a delicate 3D effect to appear as each widget is placed on the wall. Another widget can move as a fake window to look at the form of a panorama you took over a phone. Apple, ANSA360 and GOPRO opens OS to support 180 and 360 degree images, ie you can get more than 3D content than you want to share with Apple users.

Apple WWDC25 VisionOS 26 Personas
Apple tried to demonstrate what new staff looks like compared to old design. © apple

One of the features that took place for Apple Vision Pro was “individuals” that can act like a 3D avatar that syncs the lips for users speaking on FaceTime or other supported applications. In the beginning, these were a wax, a wax, a dead-eyed appearance, which is interesting and extinguishing in equal parts. The new update can finally offer users a more vibrant look with more tissue on hair and eyes.

Currently, Apple Vision Pro manually recognizes several gestures for navigating through applications. The most important for everyday use pinch can also recognize a few practices of a few nude, as you hold on a few applications on an invisible steering wheel. This is not close enough for most VR games. Finally, AVP will receive third party supervisors. The list first is a logitech pen for mixed reality art programs and PlayStation VR2 Sense controllers. This should facilitate the use of Pinpoint control, as the application.

Keleops Consumer Technological View from the United States (10)
© Raymond Wong / gizmodo

Apple, AVP’s AVP suggested that the AVP will include so heavy hitters to the AVP, it will include hitters. The application of peripheral support on the third hand can offer one of the existing VR practices, with a 6-grade freedom (dop) and vibration support. At the same time, it is finally, other VR games means we have more port. We can imagine how nice to get a steam connection running in a Vision Pro to play Half life: Alyx Twin 4K in the field of extensive views relative to Micro-OLED Display.

We should not feel very disappointed ourselves First party supervisorsOpen PlayStation’s VR2 Sense controllers are a solid choice. Apple Vision Pro sometimes feels like a red-headed step son of the larger brand of Cupertino Tech giant. For more than a year, there has been more than a year and has significantly improved in the months that interfere with each new update for Visionos 2 and Onward. The latest updates in guest accounts have created a better device to share with nearby people. Moreover, the Mac screen turns to the Ultrawide monitor in the AR Space is both cool and surprising. The missing thing is pure content. Apple can produce a large number of short and long-formed content in AVP, including full length Biopic about bono and as small movies Sank. However, for each bit of any passive content that comes to the platform is mainly an active content that we associate with VR and AR-AR-AR-AR-AR-AR.



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