Take Us North Kickstarter campaign launches for game about crossing the U.S.-Mexico border


Anima started an interactive work Kickstarter campaign For the game, move the US-Mexico border to the north, north about the practices of migrants and shelter seekers.

Take the north of the United States, a game of adventure / survival following migrants and asylum seekers to cross the US-Mexican border. The human story behind the policies and headings is stories about what the real passage is. The game has gathered $ 12,000 so far and is aimed at $ 30,000 in the next 26 days.

Anima interactive Social consciously is an Indie Games studio. With video games like video games like the world’s largest entertainment environment, a daughter of Guatemalan immigrants CEO Karla Reyes believes in an accessible opportunity for interactive media to ignite the positive cultural and social change of interactive media.

Inspired by real world stories in the northern United States and watched violent cross-border trips.

“We accept that it is a heavy stroke and an emotional topic; but we describe the migrant and refugee experience in humility and sensitively, respectively,” he said. “Unfortunately, it is unfortunately in the main media to develop more awareness and empathy on statistics or divisive rhetoric.”

Take the United States in the United States, which interviewed the northern devs of migrants in Casa de La Misericordia in Mexico.

This project is both respectively and genuine and genuine and genuine and genuine individually and the team in a deep way for the team members of many animas. Team members, Nogales, Mexico and creative director Reyes, Mexico and Creative Director Reyes met with migrants migrants.

“As the most relevant and critical problems of our rapidly developing policy, migration and immigration period,” Anima was not interactive. “Our goal to take us north is stretching out of the game – we are trying to contribute to a wider cultural conversation and try to change hearts and minds around this important topic.”

The company also hopes to synculate social actions that directly support humanitarian and active communities next to the game. For example, Nogales, Mexico, Mexico and Salvavision, an organization, Mexico and Salvavision, Mexico and Salvavision, Casa de La Miserocordia Y de Todas Las Naciones, who is closely collaborating with Las Naciones.

A scene from the US northern game.

The US is a secret mechanics to connect to a meaningful way with North, Strategic Infection, Resource Management and Hidden Mechanics, Disabilities.

Players include a group of migrants and shelter seekers in the US-Mexican border, a migrant guide with a reliable shepherd.

The game was primarily in the Sonoran desert, one of the most deadly migrant roads in the world. Thousands of migrants have lost their lives in this journey, and the Anima’s interactive aims to glorify his stories with dignity and compassion.

Players should set off their comrades through the obstacles, disabled food and water supply and border patrol, such as dangerous wildlife. Stories, resembling respiration tension.

Migrant travel is not physically and emotionally difficult and developers are thinking to carry this to the north. Tension moments like hidden gameplay will balance with the moments of relaxation and respite. When players are able to relax, they can open a fire with groups and exchange stories: nostalgia for what they left behind, fear, hopes and dreams.

Karla Reyes returns the steps of migrants on the Sonoran trail and finds them behind.

In addition to the Sonoran desert, thousands of migrants develop a jungle between thousands of migrants along Mexico, including Colombia and Panama, including the levels of dangerous cargo train, which fled from Mexico.

The team is the staff of artists, writers, creative technologies, researchers and activists in the world. The countries represented by the project contributors include Argentina, Colombia, Guatemala, Honduras, Italy, Mexico, Netherlands, England and the United States

Microsoft Xbox, take early scene financial support from the CineReach and smart work games.

The team’s efforts took part in the UN headquarters this year and in the SDC summit and GDG and the best Indie Games in GDC by NPR. The company has been displayed in other festivals around the world, including London Festival, maze, games and Tribeca at other festivals in the world since then.

A scene from north of the United States.

The company does not have a responsibility that comes to explaining these stories and does not take this light. Thus, it works closely with migration scientists, anthropologists and experiences to make sure that Novstan is fundamentally and respectively. There is support from partners in Xbox and Cinereach.

The development team of the United States was covered in the world representing 15 countries.



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