Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
Physical Address
304 North Cardinal St.
Dorchester Center, MA 02124
[ad_1]
Supporters of the western role-playing game took a handful of a handful of a handful this year, decorated and announced ELDER DRAPLS IV: Oblivion Remaster. However, when the novel RPGs seeking to break the mold, there will be another choice when the shirt) will be another choice.
In GDC 2025, I had to play 33 of the 33rd expedition developed by French Studio Red Interactive. Combined with a brilliant world and beautiful music, with a brilliant world and beautiful music, with an interactive conversion battles and death, the expedition 33 looks ready to catch players looking for something a little different in the sweep story.
At the previous glance, I talked to François Meurisse, a 33 manufacturer of the art, which accepted the respected JRPG genre of a French studio, battle and a French studio.
David Lumb (CNET): This is the first time that I managed to take my hands to the game and feel so kinetic for an RPG – dynamic menus when I switch between windows or enemy attacks in the battle. What was the inspiration of the team?
François Meurisse (Red Interactive): The game is slightly large [Japanese RPG] Inspired like the older fantasies – for example, the latest fantasy 10. Also, for example, more modern JRPGs such as Persona 5 inspiration.
From the staff, this inspiration is important for every click action, but there is no unnecessary game manipulation to reach what you want to do. Each button you click triggers some camera movements. It is almost based on the action when some people see playing. We wanted to feel this jet queue-based feeling that has this reactive turn-based feelings, the best of turn games, but with a real time.
Dl: I really liked how interactive of the war system. How did you balance parrying and dodging for players who are not particularly good?
FM: Thus, the defense system is quite demanding, but there are several defensive options. When you encounter a new enemy, it is easier when you start with the dodge of learning and more forgiving patterns. When you take the right time for the perfect dodge, you can try the tendency.
Now we are very well balanced, but there are many different playstyles and player types. And we have a wide variety of equipment, different skills, different characters – therefore, if you don’t like parry, or you are not the best dodger on earth, you can adjust some special passive effects or equipment to your game style.
For example, I like the dodges dodges over the caregivers, I can do passive effects, I can do passive effects, more than the other than the Pusia. Or I can pay attention to special devices to trigger some status effects on monsters and trust in a heavy, heavy damage and defense system. If this is not something – the [quick-time events] In attacks – you can activate automatic QTES in the settings.
Dl: Another thing that is quite surprising about the game is a style of art. In the demo, white, I run through this little guy, almost a clown’s appearance, with stone defilement. What inspired this art design?
FM: For the whole game, the more Belle Epokue, Art Deco was inspired, so it was mixed with high fantasy from early 20th century. For your expedition, expedition outfits, this is what we want for the city for your expedition outfits.
Now, as a wild expedition, it is like an expedition to a continent who is quite wild. Our art director chose different inspirations for various enemies and environments – for example, the enemy you mentioned, the references are more like clay statues and organic forms.
Dl: A good Sega – What brings French studio to JRPGs? What is the French in the game?
FM: So definitely Lumiere [the city where the game begins and expeditions set out from]Eiffel tower [in it]. Yes, there are many feedback as French swearing, some names, art inspirations, some clothes patterns.
Completing the challenges can unlock some many French outfits.
Dl: In the end, I feel the Ravigan as a great villain or at least it is an unparalleled French enemy, and it’s not something we do in JRPGS.
FM: Yes, perhaps not. The artist will reveal some secrets in any case throughout the game.
Dl: Do you feel the 33rd expedition to JRPGs we haven’t seen before?
FM: Of course, the nucleus is a RPG in the nucleus, but the game also has more than the inspiration for the defense system or even some statistics system or such inspiration for action points. We have been inspired by a lot of work in our favorite games, but we try to make our own way with a unique artistic direction, unique story and unique characters.
Dl: Can you tell me more about music? War music is especially fantastic, I love to jump into a struggle and hear the element of the choir. But there are also parts that are a little French in the background.
FM: So lorien [Testard]Our composition is fully composed [original soundtrack] For the game. OST is a huge, it will last several hours, and in 2020 will work with us from the beginning of development. Completely composed the music side by side with the creation of the game. And Alice Duort-Percier, it is a composer and singer – there is a great voice, a classic singer. We have about 45 minutes orchestra writings with the French orchestra.
Dl: We have reached the end of our time to chat, and only the age limit of people wants to pay attention to the repetitive death of the game as the age limit fell every year. What is the inspiration for this DOOR theme?
FM: About Back Calculation, I Guillaume [Broche, Sandfall Interactive CEO and creative director] Woke up in a morning and this idea may be cool. However, the expedition concept is a French novel called La Horde du Contrent, a special inspiration behind it. [in English: The Horde of Counterwind]. Other languages were not translated, but in 2004, in French, it is now a classic.
The world’s wind origin is always a great novel about a group of warriors trying to find the origin of the world to blow from the east to the east. Each expedition fails and sends a new one. We tried to repel the best group, trying to learn what point in the world, how they could fail and succeed, did we love this idea?
Dl: Okay, the last question: How excited do the game players excited to survive when players first take the game?
FM: Oooh – Everything that means, the game, the world map. But personally, the story is great. I can’t wait for people to reach the end of the story, share the theories on these issues, to find the fate of the characters. The story, his curls, movement towards the artist – it gives me vibrations. Casting sound [performances] He cried me. So I can’t wait to hear the reactions to them.
Clair Obscur: The expedition turns out for PC, Xbox and PS5 on April 24, 33.
See that: AI, accessibility and emotional game in GDC
[ad_2]
Source link