Donkey Kong Bananza’s creators reflect on the game’s path to delightful destruction


Met with the creators of Nintendo on Tuesday Donkey kong bananza. The second big 2 Switch 2 Comes from the team that is heading tentpole Super Mario Odyssey. The developers explained how Nintendo laid the foundation of the first 3D adventure of the DK since 64.

Destroy is in the heart Donkey kong bananza. Everything around you can crash into bits. Not only a fun mechanic but also an element of vertical and intelligence freedom. This is an ideal compatibility to demonstrate the processing power of the transition 2.

Still the game donkey Kong Bananza. Angry DK when decorating Banana GarbStill the game donkey Kong Bananza. Angry DK when decorating Banana Garb

Nintendo

The first step of going there was no carer, as in so much other Nintendo’s creativity. Consult Shigeru Miyamoto.

“We have developed a lot of experience in the development of gameplay for 3D Mario Games, including our work Super Mario Odyssey“The manufacturer said in Kenta Motochura.” But what did we need deeper to the main question of ‘What is donkey kong’? Thus, our first step was to look for Miyamoto-San and Nintendo Executive Officer Yoshiaki Koizumi. “

In their interpretation, Miyamoto stressed the actions of the DK as a hand wash and thrill. During similar lines, the cozumi pointed to the massive arms of the monkey used to fist and lift heavy objects. The team has a way of thinking. After all, don’t want to control a giant monkey that fleeing around, does it break shit?

Donkey Kong Country returns the gameplay again. DK to rub on a platform.Donkey Kong Country returns the gameplay again. DK to rub on a platform.

In 2010 by hitting a platform and DK Donkey kong country returns. Shigeru Miyamoto stressed the starting point of the new version of the action. (Nintendo / retro)

This Super Mario Odyssey The team was unique to solve this problem. First, the 2017 title included a slightly slight destruction. (Imagine that the cheese rocks in the Greek kingdom is smashing the last level of cheese and bowser.)

The team has soon practiced with a fully devastating environment Odyseyrelease. (This knew the donkey kong did. To two The interview includes a short video of one of these tests.

At the technical level, it uses keyword voxels (3D pixels) for mechanical. “Inside Super Mario OdysseyOf course, we started using Voxels Midway through the development, so the areas we can apply them were limited, “but then then trial and error Donkey kong bananza

Another interesting Tidbit except the interview is to work as 1 title on the game. “First started to develop Donkey kong bananza In the Nintendo crossing, but we put some difficulties, “he said.

Side view of the donkey Kong Bananza in Switch and Switch 2.Side view of the donkey Kong Bananza in Switch and Switch 2.

Nintendo

The artistic director Daisuke Watanabe, the new console opened its new doors. “First, we looked at how we can develop things that opened first to take advantage of pass 2,” said Watanabe. “One of the most obvious improvements was that we could have more facilities than before. We could not place more facilities in the area, increased the visual richness of the game. More importantly increased the amount of things that you can destroy everything and everything you can destroy.”

There are more nuggets in the interview of Nintendo. This includes animal changes and Paulin’s role in the game. (Forgiving, given how they started.) The crack is also investigating how the DK is developing a modern art style.

You can visit Nintendo’s website for the complete lower. Donkey kong bananza It will be available on July 17 tomorrow.



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