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Dragon snack games It turns out today’s secret to prepare the social gaming experiences of players and play their social centers, and social gaming experiences of socio-center gaming.
The company was established by Industrial Veterans Jen Maclean (Xbox, Amazon, Igda), Michel Menard (Oxide Games, Zynga, Firakhis) and Chris Nemcosky (Scopely, Backflip). I talked to them in the interview. Dragon Snacks aims to innovate and edit games with third place developed for Inkluzive worlds and contact, cooperation and creativity.
Dragon snacks were created in response to the latest dramatic turns in the game industry view. Mass work continues to hit large studios, medium-sized developers disappear and generate ai prefers a conversation and changes how the games are done. At the same time, there is a new problem for the industry – young players do not always see games like choice entertainment.
Like Billye-dollar headers and industrial veterans behind the partnership, Kofojy sees this environment as an opportunity, but an opportunity. Small, sustainable teams, with a belief that the play-based content and the next generation of games can be generation of the next generation, the dragon snacks cover the future of roads that are not able to make larger studios. Multiplayer, Co-op and focused on social gaming practices.
After witnessing the firsthand industry trends, the dragon snacks are in a unique situation today to solve the greatest difficulties in the game today:
Indeed by platform, cross-playing and cross-platform and the first moment of the game in meaningful creation players, dragon snacks, a new entertainment experience in the center of the unparalleled focus.
“We must focus on the games and creates the games for players five years ago today and tomorrow.
“It is to fill out any existing amount of our vision or create social gaming practices that can expand players or contract the most operating people.
“A player developed by the game, developed games for players today and tomorrow, with the development of the game with the played devices and early and ongoing community feedback, and we move our vision forward for successful, sustainable games and companies.
In a period of matching or lagging or lagging behind, dragon snacks do not start another Indie Studio – they do not have to go next to the industry.
Maclean said that the team was established in six weeks and shown behind closed doors at the game developers conference. They took good feedback and decided to openly go out. However, the company really does not expect to show the game soon.
Maclosoft, Maclean team managed the largest third party partnership as Xbox, EA, epic games, ROBLOX, ROT games, Ubisoft and Take-two interactive.
“I think that the way that great companies have created the game, the way we think the games as a whole, resonated with the needs of Gen Z and Gen Alpha,” said Maclean. “Like an industrial in our last five, 10, 20 years, we have something like a player needed as a player.”
Maclean said he had eight, 12 and 20-year-olds and saw how the game period developed. He looked at investigations and found that there was no importance to distinguish between graphics, Roblox and Minecraft had a lot of people in the industry.
“We have developed these hundreds of millions of dollars in 30 seconds or with entertainment experiences in 90 seconds or with an entertainment experience within 90 seconds or resonate in 90 seconds.
In the Kingdom of Amalur, he reached Nemcosky in the great giant games: he spoke with calculation and menar.
“We really came together to make resonated games with future spectators, need to look at the needs that he did not meet and build joint experiences from Multiplayer from the ground,” Maclean. “This does not trust the features that are very important in the past, but do not trust the characteristics that are not different in the future and do not trust the properties designed to understand the needs of our database.”
They formed the studio on October 11, and now the team has six people in full. They invested an important angel and look at more funding.
For the first project, Menard said the team focused on a game with a social platform.
“It’s not just about the game. It really is a place to hang out with friends and people in real life, and this is a place where they bring to their virtual lives.” “He really meets and trying to make a practice in both of these borders, so he entered a game with friends in the Dragon snacks and hangs with friends there with friends there and hangs with friends there.”
Experiments may be perhaps more shortly for a while for 30 seconds or five minutes. Maclean said the company still did not talk about genre or game details, but you can say something from the type of art.
Menard said that the company covers a visual thest similar to the Sun Punk, which has some elements of high technology.
“You are fantastic and tech this mixture,” he said. Nemcosky said that in the future, there is an optimistic view of the problem, physical materials and ecosystems.
The team will probably grow up to about 20 people, but it will remain flexible, said Maclean. There will be partial hundred personality studies, because it will be able to hit foreign development firms such as keywords or virtuoses that are developing for other game studios.
When it comes to AI, “It should be a means to take things that don’t have fun to develop the game. It’s not to make the game. Therefore, it has so long, juicy, good technical problems or very neat art.
Added: “I want to leave, write Banerplate tests in the code, or how to do something with me, we will be prepared by human and human being, but we will use it to develop administrative and speeding up.”
Maclean said it was a very difficult time to collect money at the moment.
“There are many uncertainty, but at the same time, we have launched super alarming new platforms,” he said. “We know that more people will sign a content for 2027 and 2028 and see more talents in more talents. Thus, this is the best and the best times.”
And he said, “We think that as an industrial, like an industry, preparing the game, for whom we are preparing games, and especially do these games.”
All the leaders said they admired a small studio with giant hits such as the Supergency Games, Hades series.
Menard was previously designed in the oxide games, while Nemcosky was the VP, although VP was VP, the team led the team to help the monopoly.
“When I think about the future of the industry, I think we must focus on to overcome obstacles to play,” Maclean. “I agree with the Supergy that this price will be 70 or $ 80, as well as our competition in terms of social media networks, Tiktok, YouTube shorts, thinking about the fact that we have many competition for us.”
In a long run, Maclean said that the company went to its platform. It is like hanging out dragon snacks with your friends in a long stressful week. It consists of creating something or making a story or setting up something.
“For us, we think we are going through the platforms.”
Fortnite, Minecraft and Roblox creates entertaining initial practices, do not submit the next steps during the maturity or enter the players in numerous co-op experience.
“We think it is an incredible opportunity, especially when you look at what happened at a larger society level, the audience determines themselves as a result of the confirmation they received from other people,” he said. “We want to change them to give them a place from their friends, most people who care about them.”