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Elo, Esport and Game Veterans have officially launched a new community building studio managed by Roald Van Buuren and Wouter Sleijffers.
Elo, located in London, said that the society was set to return the congregation between the creators of the game creators and gaming communities, he said. Elo game studios, brands and capital with capital, bring up the experience of playing, bring communities and give real solutions to the culture and innovation of the game.
Studios, trying to create compulsory games for the audience, will operate directly with direct developers and publishers to create and implement a pivotal role in a game that can play a pivotal role in a game after launch.
Elo is based on three basic principles: to serve, create and invest in game communities. The reason for this, Elo believes in the power of society and these games are made for players.
To emphasize this, Elo has launched ‘#Powertothegamer’ campaign to strengthen the confidence of the public before and after a game, starting a game before and after the government.
“People have always had emotional relationships and affiliation,” he said. “And when the company’s traditional ways slowly disappear, the game became a new city square to share experiences and memories for people.”
Van Buuren, “But too often, for various reasons, early focus on a studio, fully focused on the development of the game where players cannot employ players.
Since 2024, Elo is in secret mode, listening to society and listen to society to identify the society with industry leaders, and listen to society, most important topics and studios and publishers.
Elo stands for “strengthening the game communities”, “the founders said.
“So, the power of our campaign ‘Gamer’ Gamer ‘to strengthen the things we stand, the mass growth of the gaming and short-term dimensions and campaigns began to be a marketing work due to a very important fundamental of any game.”
Now the team is ready to disappear and to the forefront of the deep examination in the community building. All games have the potential to build strong communities, but the first step is sure that a society is a priority, it is extracted and ensuring that the fund is constantly growing and providing the fund.
“We have used our networks in the last few months to deal with people in industry and in these conversations.” This is due to the lack of investor pressure or resources or lack of resources or lack of resources. However, we provide alternative and supported studios and publishers by providing a lot of attention to the game with Elo and society. “
Elo Group and its subsidiaries are located in the United Kingdom (London) and Train (Doha). The company has five people. Elo, content, development, production, cooperates with talented people in capital. The company also works in joint ventures aimed at the task of several talented founders and business compounds / production and game communities.
The founders said in recent months: “Tested and tested”, despite the “tested and tried” user acquisition and tacton, the struggle of current game studios to see continuous interest and traction.
The more growing growing, society is not just like numbers, consumers or players, not to evaluate game development, growth and general experience as real participants.
“We took this issue in his nucleus and said,” We brought our nail to the importance of society. “We do not like to think about ourselves as a temporary service. To create the “game” experience of the society, we give a society to a society that allows you to focus on creating their experience. “
Elo admits these factors and motivates the game to think about and build up and build the game and build up and build the game experience, but we understand time and experience restrictions, so we are here to support them.
The name of the Elo first belongs to the rating system used in chess and now in the game developed by Arpad Elo. The further deeper meaning of the word is that ‘rating’ is not just something you can buy. Elo stops according to the authority of the community through practice, participation and innovation. There are no short cuts to rank the rating.
“We’re doing it ‘to serve, create and invest. We are serving game studios, we create their own community IP and support the technological projects we believe in time and capital investment,” he said. “Although this ambitious sounds, we believe that these three activities will be hand in hand. Our inspiration for Elo is a novelty, which is a ‘digital art and crafts’ movement and the meaning of so much dominance and sharing.”
By personal experience, the biggest success in the game and digital space and many conversations and many conversations with both struggles and successful gaming studios and many conversations, the trend of this society is placed in the forefront of the experience.
“This is not our first job and our first job. But the first enterprise we started together, because our first enterprise, our first enterprise, and have a comprehensive passion to return the relevance and importance of gaming communities.” “This is not a nostalgia. In the world, we believe that societies are not only consumers and organization participants, and joint owners and approach this trend.”
Games turned into new city squares, playgrounds and sports clubs. It is where friendships are established and the cultures are established. Again, the communities are often left as a later next. They remain in the edges instead of not placed in the center of the games.
“We feel like experts in the gaming industry, as experts have a task of creating positive places to the next generations,” the founders said.
Elo is available to build bridges between creators and game communities. Practices and prepares experiments by creating, creating and investing.
We like to talk about the “in the Elo” community orchestrivli experiments. We aim to work with brands and community, brands and society, brands and community, culture and capital, culture and innovation, “he said.
In particular, the company helps game studios with the story, creativity and characters, competitions and prizes with game studios with external gaming experiments. An advertising campaign is not through a name hoc, but starting from the early community tab of society and the development of the game, which is the development and life of the game, starting with long-term, combination, marketing strategies.
“The type of service we present will depend on the nature of the game and the goals of the game studio, but we will always continue to strengthen our attention to society,” he said. “Creating for society and understand the value of creating society, but be partner with game studios who do not have the ability to do so.