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During the spring game, Fest showers, part 9, the adventure of the upcoming atmospheric activity, made the 9th interactive debut, The end of the abysswith a new harness.
I could get a preview of the game from Developer Section 9. Epic Games Publishing Epic Games Store, PlayStation 5 and Xbox series x | He plans to start the end of the abyss in 2026 through S.
Players can lists on every platform. The game has a character overlap, which has a great helmet that has to explore a mysterious underground combination. In a dark scientific-fi world, it is established with an emphasis on the study supported by teaching and intense combat.
Mattias Ottvall, in the end of the cliff in the 9th part of the joint, showed me the game. I showed me the game for a while and then took the demo as the player. From the beginning, it had a fun look. I knew I would be able to escape to what is scary in the dark.
In the depths of the ink, you have been sent to a mission to explore unresigned riots. Spiral to harsing down to a broken and abandoned world. The players play the truth behind the outside areas of the object and play the role of terrible creatures that opened the terrible creatures.
The team was stained due to crypters that could be pleasant to help. The demon has to emphasize that it whisper the depths of the pieces of the fragmented machines and nothing is fully human. You see creatures like Grotesque zombies used for human beings in the trailer’s cinematics.
It is something you need to give a wide bed now. You can scan them and learn more about what you can find out and discover that one is actually dead or just lurking and waiting for lurking and prey.
Cel we have to fight to live. To get out of the bumped horrors, players should be geared and adapted to survive the crushing pressure of the object you are trapped inside the door. Thankfully, there are many ammo around. However, it is easy to run out during the battle, especially in the nearest neighborhoods of the time.
The demo took about 10% in full game. The cell has separated from other crew members and should go alone. Everything included in the walls and encourages intelligence – even has a scanning device that can identify everything.
Open was very tough for me because the shooter should be how to play. Normally, I play Dutch challenge and pull a supervisor’s left trigger to target. But this time, my character made a roll forward. Instead, I had to use the right stick to target, and this was very difficult because it was difficult to look at a hit when he looked at the top. I had to lose the first shot by shooting a pistol and then arranged quickly to start putting the wolves.
Otval I am a better station when I give me a shotgun and a large number of ammo. But as you see in the trailer, if you have a giant bulbous enemy, you can hit, and a piece will break down and start attacking you. So you have more than one fall to you. And if you hit one of the bigger characters, you can divide two equal sizes after you. And there were little creatures I had to do exactly with knife or to knife.
All this took a lot of time over the top. When I was closed in my enemies and hitting, he said I spent a lot of time trying to draw images. With the boss fight, a few hits from the cartridge took me. I should always escape the creatures, I should stab myself with a hit arm and restore my health.
Fortunately, you die, you can approach your place of death. There are places where you can make a blessing if you die. All progress is kept because you take and put in your inventory. If you have opened a door, it will still be open when you come back.
And the players should explore lost ways. You need to use your scanner so much to reveal what else you won’t see. For example, there is a place on a wall. And this is an indicator that is important. If you scan the wall you can see that it is weak. If you find explosives, you can hit a hole from the wall.
Monsters seem terrible in the trailer, but not so much from above. Again, I thought they were panicked when they were so crawling and when they were in place. In this sense, it was almost felt like a horror game.
Players can open the staggers and open hidden areas using the means that unlocked along the way. Once the players grow stronger, the roads allow you to return to sealed corridors and secrets.
Section 9 is a small studio established by interactive, small nightmares, small nightmares, 2 and LitteBigPlanet PS veteran developers from veteran developers. Their ambition and passion are to create games with attractive visual and interesting worlds to explore. I do not know much about the story, but from Cel, trying to find a very fun place full of things that are trying to kill him. It’s terrible.
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