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Game companies will standardize accessibility labels on storefronts and product pages


Console manufacturers and game developers such as Microsoft, Nintendo and electronic art have been created A new initiativeManaged by the Entertainment Program Union (ESA), it is intended to know what possible features of what possible.

The New Accessible Games Initiative has identified 24 accessory labels that will appear in game stores and product pages that can know what the game is in the game before participating. Labels are easy to understand and a number of access to a number of accessory features, like subtitles, access to management, use text from text and speech and speech and narrated menus. All of the labels and definitions Available to see On the website of the Accessible Games Initiative. ESA also says the developers will be provided with the criteria of labels, so be able to develop access to access to access.

New tags are designed to exist in the product pages available with accessibility information, but some companies can only choose to focus on the new “cross industry” standard. For example, Microsoft plans “The existing Xbox game is to replace the equivalent features” equivalent accessible games with initiative labels “tag labels”, not to store their own labels, not in the initiative list.

Opinion for opening games initiative “Developed by First Art, Google, Microsoft, Nintendo, Sony Interactive Entertainment and Ubisoft,” Amazon Games, Union Games, Square Enix and Warner Bros. New companies have been launched. “

Some kind of access to suggest a kind of standard way to know what a game needs. Developers, as default, players who have better acquisitions when they offer accessibility in their games, they have to trust the third party resources Can I play? to understand that interpreted and applied. These labels should start fixing it.

The only open question is when it will be accepted. ESA explained Eve This means “graphics depends on the company for the implementation of labels”, meaning, which can expect to benefit from the work of the accessible games initiative.



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