Game industry leaders go head-to-head in GamesBeat’s Crossfire Lounge

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Strong dispute and verbal smackdowns was a night Gamesbeat’s Crossfire LoungeGame Developers Conference (GDC) in San Francisco. Dean Takahashi, the leading writer of the Game, AI APOCALYPSE, directly talked about three heads of player marketing and sales and sales industry.

First Tour: AI: Savior or provocation of game development?

The first argument managed by Takahashi, Simon Davis, founder and CEO, Dave Taylor, consultant, programmer, programmer, Futurist and DOOM’s Harbinger showed a powerful bear game. The apocalypse of a knowledge worker in the United States comes, Taylor argued and AI is in a hurry on the Day of Judgment.

https://www.youtube.com/watch?v=6cdofq

“There are about 132 million knowledge employees,” Taylor said. “After two to three years, great information, AI and often chains can solve any topic in this way, we will see a great collapse of the workforce.”

It is not a mistaken AI, but instead of a system where US SCALAR money trading, good or the official value of the service is added to a single number – a price or salary. It is a system that affects the development of game developers.

“In the design of the game, especially MMO game design, Scalar money trading generally damages our games,” he said. “This invasive gameplay mechanics is a good example of the auction house in Diablo,” he immediately violated the game economy.

It will be a short period of time, Davis agreed, but AI is an indisputable powerful tool for positive change. The main development of the powerful bear is a major investment in the AI ​​as part of the pipeline, which justifies the study of how the studio works. One or two artists of the team can manage the work to be managed by 30 artists.

“About a month ago, I would have seen a study with a game that operates in a game in the development of a game during the year,” Davis said. “And this is the truth after this prediction. Thus, the type of speed we work. You’re a game in one day, and a game is a game and a hundred k per month.”

What you will be able to be possible, many niche games and niche games and novel practices that serve different communities and different communities are really suitable products that you can build with just a few people. The net result can be a smaller, more experimental CEO over time.

“The economy to do games was broken for a long time,” Davis said. “So it goes a way to make this appeal and develop games and develop content and make the novel thoughts more efficient.”

Before the apocalypse arrived, everyone can move away from AI to create a game, Simon said: “Exit, Exit, download the cursor, see what happens.”

Tour 2: Game App Store: Gatekeeperers or growth engines?

In the second demonstration, Takahashi, Xsolla and Jake Ward got acquainted with the General Director General of General Marketing and Growth, co-founder, co-founder and information protesters.

https://www.youtube.com/watch?v=sz-bvzsrf4

The two traditional application platform is dominated for a long time in the mobile application market in Apple and Android, US and Europe, the platform for META’s horizontal store VR applications. The developers have an unfair system that income to get the excessive share of revenues to get listed. China has a large number of stores, which has a large range of stores, and more controls the main player information and analysts you cannot get in the United States

Ward’s company, data protocol, meta horizon, enter them, and the application platform market will continue to grow, and these stores are both goalkeepers and growth engines.

“I do not think that we have only two mobile applications in our existence,” he said. “I think that the issue we have, there will be 50 different app stores between technologies.”

These platforms are connected to certain types of payment, but are undoubtedly a critical way to start a game and should not block 30% of the earnings. However, the platforms are not responding to the market, Apple and strategies as the case of epic games against Google.

“30% more. When there is no scale to grow, he feels arbitrarily arbitrarily,” he said. “But my choice is never for the judicial champion. It can always be done and can be done in the ass.”

EGENES, app stores still accepted that it is still a critical way to enter the market, but developers – especially smaller transactions – should change the way they think they think of money. The reason for this, the spread of an application, distributing it, and marketing, especially when the developer does not have the owner of all ecosystems. Duties and income sharing can be weakened.

“If you have the developer, you are screwed.” “You can have a great game with a great idea, but how you can do your money, but how will you go to San Francisco version 3.0?

Tour 3: The future of the gaming industry: Bum, bust or rebirth?

Marie Mejerwall, Mejerwall consulting in Mejerwall consulting, Mejerwall consulting, Susan Cummings, General Director of Susan Cummings and David Higley, Perella Weinberg partner.

https://www.youtube.com/watch?v=u2tlcirwg9i

Cummings, currently in the video games, traditionally noted that investors are more than ever left in the industry, he said. A few years ago, the companies supported by the VCS were financed in several rounds and then they started, but were not. Many have to find a publisher and ended with the same publishing contract, but also give a large part of their companies to VC.

“I think we need to make a course should be developed, we must look at small businesses as possible before the scale and income of real enterprises,” he said. “It’s time for us to stop trying to tell us what the game is about. I’m tired of asking the approval or approval of what I do.

Now the investment is in space, publishers, said that VCs will be able to repeat money and restore the publishers. “

Unfortunately, Higley said that you are addicted to the publisher.

“There is no game there because the daylight is never seen the light of the day, yes, I don’t like it.” “Perhaps they said it was possibly a reason. But some part, where Gatekeeping needs to happen?

Both payment models are both industry, premium games, subscriptions, free games and all ads in all ads. Subscriptions are not popular and successful as other models, Higley, partly consumer expectations, for example, it is greater than more for free games for work. However, Cummings, both the winner of both money and made MMOs like Warcraft.

“There is a really healthy model to have a little society that is loyal and paying a small society.” “We have 20 weird billion people. If you could get 50,000 people per month, it is a wonderful job. I think you are ready to be your favorite niche and support, and it’s really healthy.”

Games that are popular in steamer are also a good lesson to draw attention and earn a profit, and it’s not because it’s to marketed. They all refer to society.

“If you do something really good and educate your community and you get it right, you can succeed,” he said. “It’s up to the quality. Suddenly, when you are really difficult to make money, you believe what you build, because you will really struggle in every step of this way.”

Although you have access to players when you are out of the App Store and Publisher model, you have to do the downside.

“We saw many people say, oh, I just publish himself. No, it’s more difficult than they really understand,” Higley said. “It doesn’t have to slip over and see what happened to the vapor. But if generations took steps and take the money, they had to do the act of the Creator.”

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