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Hear360 brings spatial audio and microphone processing to HyperX peripherals


HEAR360An immersive 360-degree space has announced a pioneer in audio technology, the game has announced a strategic connection with the peripheral manufacturer Hyperx.

By cooperating, the Hyperx’s Ngyity Platform, a new realism, immersion, immersion, immersion, immersion, immersional, immersion, immersional and clarifying, raises the bar by presenting the hyperksin NGenyate platform. Hyperx is a brand of HP’s game and esports.

HEAR360 enriches sound experience in the game by creating sound solutions, immersive sound landscapes and crystal voice communication.

High-performance game is popular for Hyperx, Ngenuity-Hyperx’s powerful customization program, which is popular for headphones and peripherals, will add and optimize sound settings and optimize sound settings.

“We are very proud to promote Hear360 for Ngyeity,” said Marrin. “Hyperx has been updating the player’s peripheral space for more than 20 years, and today’s announcements, especially how they admit their virtual environments, show the responsibilities of our Player.”

“Sound quality and sound clarity is important for any competitive gaming experience,” said Josephine Tan, the main vice-president of the game in HP and the General Manager HP. “With the team with the team, we can bring advanced technology to our society, it provides a deep real, highly elegant experience in the ngenuity that helps players stay ahead.”

To develop the game audio experience

  • HEAR360’s 360-degree audio processing algorithms will be integrated into ngenuitis, giving users a sense of spatial consciousness that help users sound more accurately.
  • Players can expect noise reduced sound transmission to improve and relieve team communication.
  • Ngenuity will be the freedom of correcting and managing sound profiles based on personal choice or specific gaming environments.

Availability

These new features are expected to spread this summer and will be accessible to all Ngyity users through a software update. Additional information about release time, compatibility and system requirements will be available on Hyperx’s website.

Origin

The company started the team according to the back plans in Marrin and Cto Greg Morgenstein music industry in 2017. They consulted for voice companies and used their experience for molds. Then they started working on their own companies with virtual reality production and voice voice for professional vehicles.

“This is where it all started,” he said.

They set up a microphone systems and pro tools and production program. During the COVID, they looked in new markets to get placed headphones and gaming systems that target game systems. The team worked with early VR efforts with Samsung. And as a result, this was how they met with hyperx in the game.

I noted that I wrote about the spatial audio products in ten years. Marrin, Dolby 5.1, said that there are four generations that are four generations in the voice of the space, which began.

“Some players knew about the audio of space, but most people did not know about it, and it was like pulling teeth trying to explain to people,” he said.

Apple’s latest efforts with Apple Vision Pro noted more about the opportunity.

“Don’t our perspective only hear a certain situation in space?” Hey, this sound is really good? Can I hear the appropriate position accuracy with Sonic quality?

The company has six people and expands. There are contractors and add new team members. It also provides space audio for Panasonic avionics that provide flight entertainment on planes.

How does this game help

For the game, space sounds can help create space awareness. I mentioned that I was playing for Fortnite once and heard that someone entered the house I had plundered. I was hidden in a bathroom and waiting for a person to go ambush. The other player walked around, but I could not tell where they were at home. I finally opened my door and bam! I was pulled out.

“We think that games are a perfect application for spatial sounds because most of the games are born with a flat voice area and the majority of people do not use this sound area properly or generally in general,” he said. “In fact, we can benefit from players for this situation for this situation.”

It would be very valuable to hear that the other player is below or above or above. It can be very valuable for your awareness to hear anything from the top, Morgenstein said.



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