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Layer raises $6.5M for next-generation production tools for game makers


TrainSpecially established AI application gateway for gaming developers, the generation of generation production vehicles were removed to $ 6.5 million seed funding.

Layer places AI quickly and effectively with a professional tool to build and clean 2D, 3D and video assets, easy and efficiently for game studios, creating 2D, 3D and video assets. Lay, along with production pipelines, facilitates and protects each type of games. To do this, there are many mobile game customers, so it has grown a new financing tour and thinks about how to go after the work of PC and console game studio.

“We are a leading EU-energetic tool to create content and we are here for game studios,” he said. “We started a focus on games. We have a leading solution used by mobile studies in the world. We have a super deep game DNA.”

An artist working with AI tools.

Arcadia (Antourse]) King), led the tour with the participation of existing investors e2.vc (Previously 500 developers). The layer was removed before $ 1.8 million in November 2023.

“We are very excited about the financing ground. We are super thrilled for our mobile leaders, not only for the development of the product, but for our mobile leaders.

The layer from unity and the MIT was established by industrial veterans, turned into a leading AI-powered content creation platform for mobile studios around the world. Since the beginning, more than 200 studios, including Zynga, Tripedot, SciPlay, Huueuge Games and Machine Zone, including the establishment of the company, entered the production pipeline to accelerate the establishment of the brand.

Covers many AI models

Layer helps to create content faster.

The company helps game studios to create content for everything from playing players, art and marketing assets. Gurel is flexible that allows you to use the best AI models of game studios.

“This is a jigsaw puzzle. Every company has a different need and our builds are mostly one [all-in-one] Platform where all these foundation models are in. So we are a model agnostic, “he said. It brings all this together under an umbrella and then deliver this super accessible tool for the artists. And in fact, it brings me to the next point, which is trying not to keep the EU front and center in the product that is as aspect of man. We force the artists. “

Gurel said many companies know that AI models are good for consistent performance. When you want to make images, change things or turn an image into a 3D model, there was no means. This layer is what Gurel said.

The layer builds AI ecosystem.

“We had all the models because the game studios were chosen. We did not close with a model and only a model could make a model,” he said. “We could do all on a platform. That’s why we preferred.”

In contrast, some AI tools are criticized to eliminate human developers.

“The future of the future is an artist who enjoys a pleasure, a group of pleasures, manages and creates a different offer,” he said. “We do not believe in a future that EU fluts the same thing for everyone. We believe that there is a super manageable, deep artist in any art created in the future.”

It was built with the start and players who are ready for the enterprise, the layer has already become a partner who preferred mobile developers.

“At a time when everyone created point solutions, the best way to effectively apply the AI ​​models to the most special, flexible and long-term matches was a very modal, tool-agnostic platform,” he said. Gurel. “We approached the only game and the response of the industry that presented a ready solution to an enterprise. Often mobile gaming has become the support of our companies and incredible investors, and our team will increase our platform and expand the expansion industry.”

The Layer team is ai, play and art of professionals, all is directed to the best tools for creative professionals, so the company differs with the ability to serve the creators of the game. Layer provides a major game development assets, live pipelines, live pipelines, a based on a fundamental AI solution to solve real problems in the brand style.

Layless is one of the changers of the gameSpeed ​​and GameSbeat.

“The layer is the first solution to develop developers in production pipelines.” I contributed to the technology and placement of the classroom technology and placement of the production pipelines. ” I am pleased to join this talented team and join the trip of this talented team together with the veti of the mobile games. “

“The team, the team, there is a good vision and momentum to create a new industrial standard for world-class studios and EU, to create a new industry standard for measuring a new industry standard,” he said. “I am pleased to support Burca and Volkan, who executed with incredible efficiency and joining Riccardo, a phenomenal entrepreneur.”

It will continue to deliver the industry’s leading tools for mobile studies when expanding the team and building properties to support the layer, team expansion and extensive games. As the games continue to develop, the sheet will be directed to the laser to help the creators of the gap between the AI ​​innovation and game development.

Origin

Volkan Gurel is the General Director of the sheet.

The founding command includes a technologist who has a deep examination in AI, expandable systems and machine learning.

MIT had a source of engineering and learned in Marvin Minsk and Pat Winston under AI pioneers. Gurel spent his career in the forefront of the development of the AI ​​managed product. Coinbase helped the main engineering leadership roles, where they operate on expandable financial infrastructure and operate in tickets, and develop support for enterprise applications. His experience covers large-scale distributed systems, AI research and product innovation, all of which now gives Game Studios a generative AI to bring a generative AI.

Burcu is the Hakguder sheet.

Hunch worked in a company bent by Chris Dixon. They made a recommended engine to learn the machine to solve the recommended problem for e-commerce. Finally, it was acquired by eBay and Gurel was part of the team that made the eBay trade system equipped with car learning.

“This is where the use of machine learning is more likely to have more income than a beginner used in a situation used as personalization,” he said.

Cofounter and a business leader Burcu Hakguder zodiary with a deep experience of extensive experience and scale services for the chief income officer, building and game studios. The company’s growth strategy is partnership with the best game studios in the world. Prior to the floor, the borocy spent more than a decade in the services related to the development of the development and market strategy.

In union technologies, he played a key role in playing a key role in establishing new income flows in numerous leadership, the company helps to build for a successful IPO. Also, several technological starting worked with expanded products for AI-operating products. As a coffeeper, it is partnership with top game studios such as Zynga, Sciplay and Hueuge games, by continuing to measure and grow production pipelines. Gurel gave him a loan to recognize a lot of people in the industry.

“He is amazing with seven years experience in business development,” Gurel said. “He knows everyone. This is a small society and when you build the prestige, we were able to build a strong partnership and set up the product.”

The road ahead for AI

A artist who uses the layer.
A artist who uses the layer.

Gurel sees all kinds of companies covering the EU, including new studios, which are several people. It sees bigger studios using tools to be more efficient. The tools will be more personalized, localized and perhaps perhaps with 10 or 100 times more content. Teams that deliver this content will be not only the teams, not only teams.

Gurel continues to progress in the pace of Moore law, creating more low costs, faster expenses, faster, and faster and forward high quality creativity, tears and hardware innovation.

“It will happen and we trust in it,” he said. “We see this again and again, so we always try to stay ahead.”

However, Gurel does not believe that all game developers will be off work.

“We believe in the opposite. We believe that in the near future, the AI ​​will have more practical practical use, and this will change how we work digital.” “As we help artists, how do game studios adapt to this future, change it numerically to create content.”

The company has a team of 16 people, and Gurel said that this is an effective team for using AI’s engineering and marketing.

“It’s the same for us, as it is for our customers,” Gurel said. “We know how to remove any kind of issues and blockers with the EU. We use this learning to create an excellent product.”



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