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Microsoft releases AI-generated Quake II demo, but admits ‘limitations’


Microsoft has released a playable level based on the II browser of the classic video game earthquake. This features like a technological demo Game capabilities of Microsoft Copilot AI platform – The company is not the same as playing a well-crafted game with experience with its setting.

You can Try for yourselfUse your keyboard to walk a few minutes before the earthquake before hitting the time limit.

In A blog post that explains his workMicrosoft researchers allow you to interact with the Muse’s family “Musemons” Muse’s Models “Musemons” with keyboard / supervisor actions for video games and immediately allow them to play inside the model. “

To indicate these opportunities, researchers taught their models to an earthquake level (which Microsoft owns) Purchase of zenimax).

“For our initial taste, we were able to play in the world where the model simulated,” he said. “Walk around, walk the camera, jump, sit, hit, hit, hit, and even a barrels similar to the original game.”

At the same time, researchers should be “research exploration” and should be considered as it should be “Play the model Unlike playing the game. “

Rather, as “restrictions and deficiencies”, the fuzzy, which is 0.9 seconds or longer, the model is constantly fighting the model, as the model is constantly fighting.

According to researchers, this can also be a second in the sky, looking at the ground for a second, and then “or even” or even “or even” or even “or even” or even “or even retreat” or be the source of the groom. “

Writer and game designer Austin Walker, it was less affected by this approach, sent a game video of the most time trapped in a dark room. (This came to my head every twice, I tried to play the demo, although extremely the first person bad in shooters.)

Last statements of a Microsoft Gaming CEO Phil Spencer AI models can help protect the game Walker by doing the “portable” classic games on any platform “, this said that” this technique is the basic misunderstanding of this technique, but how the games work. “

“Internal works such as the earthquake – produces special gaming cases, including code, design, 3D art, audio – surprising external cases” Walker wrote. “It’s a big part of the best of the games. If you can’t reset the main internal work, you lose your entry into these unexpected.”



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