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Elroy and aliens Recently, today he has debuted as a new manifest adventure made from the titles of classic Lucasarts and the 1990s this month.
The attention of what the attention, Tadej Gregorcic and Jernej Kocjancic, received an idea for the game in 2009.
It is amazing to see something complicated as a game where it is built by a small developers in 11 years. In this age – in a game that has developers hundreds or even thousands in a game, it is difficult to work in games with a small staff.
Again, among passionate people in the game is not such a unique event. The Stardew Valley was developed by a developer like award winning balatro. Billy Basso, who is the creator of animals, told me on the peak of the dice, he said that he took the game mainly for himself or in his direction. This year he won the best game direction with Dice Awards. There was a large line waiting for Basso to talk to the game developers at the conference.
Elroy and aliens receive a good answer. There are positive feedback on 97% positive rating, 4.8 / 5, Goga and relevant sites.
“We grow in the 90s” and Lucasarts and Sierra (monkey island, tent’s day, gas search day, drilling, etc.) “Gregorcic.” I love the feelings of intelligence, story and puzzles. There is no relaxing experience like watching a season of an adventure television show. “
“Like the writer, I also inspired the science fiction books by Peter F. Hamilton (Peter F. Hamilton, Dune, TV’s Tripi and TVs, Indiana Jones, Indiana Jones, the third kind of close meetings.”
The game was modeled after Adiana Jones, Stargate and Goonies, as well as Peter Fi Book classics, Dan Simmons, Frank Herbert and Terry Pratchett, as well as Sci-Fi classics. Elroy and aliens return to the admiration of adventure games. Gregorcic helped him learn English as they grow in Slovenia when they grow some of the old Lucasarts and Sierra Point and clicks in Slovenia.
In 1993, players in the background of an attractive slope city, a young man who hunted the disappearance of the archaeologist, entered the missile-obsessive engineer Elroy shoes. An investigation of a controlled investigation, which has a certain knack, will join an Odyssey on a galactic Odyssey between two rich detailed plans, with more than 60 carefully prepared places and full-scale characters. In search of his missing father Elroy investigates the topics of love, loss and regret.
Players must decipher the ancient legends, a quirky pouring (or above the aliens) and the introduction of Elroya’s father must solve complex puzzles to open the truth. However, by the problem of the problem of Yavac, a consistent mayor may disrupt the investigation.
Their investigation begins with the discovery of a secret crystal and a mysterious message, the hometown of the hometown of the hometown of them is a threat to the existence of the universe on a journey to find the space.
Elroy and Peggie face spiritual dilems that each player can live differently, and live the most different in the last option that causes several different ends. How long will you go back to your favorite? In a demo, Gregorcic called one of the characters Sierra. And he is working on a game and participates in the screwed by a publisher.
Gregorcic, Gregorcic, who was in the science fiction book club, said he came after his mother came after his mother’s mother and said that the game is a kind of binary. Indiana is whimsical in your heart like Jones and Goonies. However, Elroy’s father disappeared and was dead during the dead while young.
As for why it is so long, Gregorcic said the game was completely self-financed and loaded by the motivation. Recently, it was often spent on customer projects to finance the studio with Supercell.
“The game is a passion project with high production values. Hand paintings and animated art takes a long time. Also there are about 10,000 lines of original music score, original music score,” he said.
And the team decided to change the direction after the first two years, expand the scope of the game and direct it to another platform (see below).
“Our passion and determination helped us to be related to the project. We believed in the project and wanted to share with the world,” said Gregorcic. “Early game tests showed us what we went to something, and they also helped to know the design, story and balance of the game.”
“When we first started, our goal was less potential and had a longer played game with a longer play. It was worth it.”
Gregorcic said Tim Schafer, who created many points and clicks in Lucasarts, said he could get acquainted with Tim Schafer.
“It was inspired,” said Gregorcic.
More than just a nostalgic innings, Elroy and Aliens, search for the lost father of a son, looking for a heartwarming dialogue, stirring with uninterrupted dialogue. We are waiting for a space research that is an original result, which is an original result, which is in vapor today.
The game is a nostalgic point and click adventure with a modern twist. Players can encounter a real-shaped adventure game with a charming mixture of the nostalgic and unique Sci-Fi narrative of ’90s.
With a rich narrative, players can open a deep secret full of humor, ancient legends and foreign languages. They must solve two planets and difficult puzzles in more than 60 curved places, were performed with a 60th full-played character.
The game has double heroes, because you can play like Esroy and Peggie, live the story from many perspectives.
You can immerse yourself in high resolution, hand-made 2D art, liquid animations and evokativative original soundtrack.
Players can dive adventure with English voice acting and text translations in Portuguese and Brazilian speakers, more languages are planned.
The game is a seamless adventure with useful access to useful articulation, including players, color-based puzzles, comprehensive subtitles and additional entry options.
Elroy and Aliens are available on April 2 to $ 17.99 / £ 15.99. The game Studio is an Indie studio from the Maribor, a medieval city of Slovenia, a medieval Slovenia, who is the most ancient of the world.
Absolutely self-consciousness with the motivation, the development of the studio. Gregorcic, Cofounder and the best friend in 2009 began Studio motivitis with Jernej Kocjancic. Then, the project found the most art and animated talented city breznik. All went to secondary school together in different times and Maribor in Slovenia.
Tomi Goljevscek, then joined the lead developer and Robert Megone as a QA and gameplay programmer. For the voice, they worked with friends at Epich Soundworks. However, everyone spent time on other projects while working for motivation.
Although all of the above, spending time on other projects. Gregorcic said half of the project said, I stopped working in a coded combination with a motivite and Dino Patti.
“But I have worked on Elroy and Aliens a passion project, redirect, writing, design and coding,” My free time “said” my free time. “On the way, there was only another agreement. The full loan list is available in the game. “