Out of Words is an emotional co-op adventure illustrated with beautiful stop-motion animation

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Two main characters Unconditionally Young youth in love in a future story. But then it hurts disaster when they lose their mouths. They try to talk but they can no longer do. Their mouths are closed.

And therefore, the joint platformer begins, not the adventure. This was the best from all the games I saw in the summer game fest. The goal of the game is to find the lost sounds of the puppet animation characters. But, unfortunately, we will have to wait for a while.

Epic Games Store in PC in 2026 comes out in PC through the PlayStation 5 and Xbox series X / S. Johan Oettinger, the first game for the game director. The developers are a poet, Morten Søndergaard, which is Kong Orange and Wredfly and even written poems in the game.

In the summer game Fest games I met with Oettenger and Executive Producer Esben Kjær Ravn in the Epic Games Cabinet. I played games with Oettenger and remembered the Hazelight game of a year a few years ago, It takes two. The game did his best to remind you how to marry a story with a great game with a game game mechanics.

There is a roping background outside of words.

As in Hazeight’s game, there are some problems with some problems. In this situation they cannot talk to each other. But while buying two, although the split screen game, Oettenger is a screenshot for both players outside the words, purposefully people feel the same experience together.

With a friend, you can explore a wild, colorful world like a wild, colorful world, with the CO-OP, with the online cross-platform or the throne, with the CO-OP.

Origin

Johan Oettinger (left) and Esben Kjær Ravn stays out of words.

Based on an idea from Søndergaard, Kongun Oettinger, Oettinger, began working on the game about 10 years ago in 2015. But never created any game before and did not know how to do it. There was only an idea he wanted to make a game based on hand-exhausted art using moving animation methods.

Carefully prepared and prepared and developed by moving, environment and co-op mechanics, to explain a story with a human touch.

The ancient catakbarrombs should solve puzzles welcomed by physics and are a journey built for two to make bold stunts among the clay skyscrapers of Nounberg. If you are involved, one of the characters die. Then you try again. The adventure will require collaboration, communication and excellent time between players and their peers.

The story is to find your words. The world is in danger – and your relations. Kurt and
The future of the world and friends turn into a fight for itself. The miracles and dangers remain outside the words while in love. Kurt and Kara can save this miracle – but what does it cost?

“It’s about love. It’s a story of age or play like a kurt or karla,” Oettinger said in our game. “Sitting next to each other, and sit next to each other, and with each other, you should play with each other, with each other’s passage. Dreaming is to bring people together and practice.”

He said: “The game design is designed to place the story, how the characters feel the same, and therefore players are approached in the cut scenes, you can really feel the loyalty of the art.”

Gameplay

Comes in 2026 out of words.

It is a game with different mechanics to support the story. The first thing in the real world is first established, then built and then occurs in a world that is transferred to the game. The team set up characters in real life and then stopped the actions of the animation.

“Everything is touched by a man,” and “police flew over our heads in Los Angeles, and the sirens are in a distance.” It is scanned by lighting or photogrammetry and brought to an unrealistic engine. We use the classic key animation, but it is animated through many code.

I took the controller and started playing with Johan.

“I was dealt with something else, but this was a dream. It was the animation of my childhood dreams,” said Oettinger.

They are in love with Karla and Kurt. But they are out of words.

We started playing in the second chapter of the game and it was like going towards Alice in Wonderland. In the first chapter, two friends are the best friends, talking about everything and enters high pelvis races. They want to say how they are older and how they feel each other, but they can’t find words.

“And the second in doubt in this breakup, they lose their mouths.” It reaches the lips. They enter the world of internal friendship, their world and their language in a slight crisis. They fall. “

He added that their friendship shows itself in a sweet flying creature. This is a symbol of their friendship, and it goes to the player to make this player’s internal world.

In the second chapter, the gameplay is quite soft you played in a supporter of a walking party. You can see that the grass is a painted paper when you are closed.

Can you do it through puzzles?

“Everything is made by hand.” “Water is a gelatin. The rocks are piles of book pages.”

Then we came to a point and the clouds were separated. We saw a strange city in the background.

Oettinger, the city is deeper, and an hour ahead of the game progressed in the game. While looking for someone who can help you with your mouth and words, Mr. Dynamic you face many characters like many characters. The main mechanic, doll creature, comes with a baby bear.

Transfers the power to change the force of gravity. As a player presses the B, the player transmits the gravity into another player. So a player can walk over a roof above the top without weight. The other can walk the other on the ground with weight. If you throw it down and gravity, you will get down. If you get rid of gravity and transfer to your friend, you can fall and your friend may rise. In this way, you continue to play in a kind of cooperation. In this way you can be together through caves and gaps and rocky formations.

“You are helping each other touching each other. If you don’t help each other and trust each other, there is no way forward in this game,” said Oettinger.

Do you get away from a cliff and save your friend?

We’ve exercised for a while. You should go to a certain point, you need to transfer baby bear creature to other character, and then reboot after falling and then complete the movement or move to safety before falling.

Meanwhile I could see that something dark in the world went. It turned out that it was very difficult to reach the city, Oettinger. Finally, we do our way to catacombs under the city. We’ve moved more to the game again.

The team of about 40 people in the last three years is in rapid production. They develop a mechanics that develops most of the mechanics they want to use to support the story.

“It’s the greatest creative problem,” said Oettinger. Comes together, so the narrative and mechanic comes as something that comes together. “

We are still meeting with Mr. Speaker in the next section, and he is in a bad doubt and fear. Closes the whole world to prevent change. Kurt and Karla should find a type of primary clay to restore their mouths. You are back to the city and are empty and citizens went. You encounter a golem who wants to cross a column. You give him a nudity and hold himself and hold himself. Then it happens a bridge you can walk. And sees her purpose.

Baby baby outside the word.

Oettinger said that this is very inspiring to make a joint game, because he said he loves the games virtue. When these hazelnut games succeed, they opened the doors outside the words.

I asked Oettinger how to deal with epic games. He entered the team Day of the team and saw that epic people saw there. They agreed to fully fund the game and give the Devs’s total freedom of creativity.

“It’s a dream. It’s my first game and spoiled to work with them. They give us the opportunity to bring something special,” said Oettinger. “The dream came from my childhood. I loved the doll, moving three things like moving animations and games.

“When I am an 11-year-old child, if I find such a game, it would mean the world to me,” he said. “I love the joint game. If I could show my mother to my mother, and why there are something and a lovely and positive tale that can play with games and friends, I would like to bring to the world.”

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