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Payday-Style High-Stakes Heists Are Back in Den of Wolves


At the conference of this year’s game developers in San Francisco, I sat for the first hands of the Wolves, I sat for the 4-player Co-M operation shooter. Developed by 10Bland (developed GTFO), this team led by creative minds behind Payday 1 and 2 in 1 and 2. But the monster dent is different from presenting the areas where you should face areas and obstacles to the brain component.

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Holding our place in the firefighter

10 rooms

The new game was established in the near future in a corporate-managed metropolis in an island in the Pacific. When you enter different places to steal money, loot and data, you play as a criminal for rent. This is an installation similar to payday games, but focuses more attention to futuristic technological and science concepts.

Our preview session was divided into three parts, starting from a prep. These are the shorter, length, 15 minutes, the use of resources and tools to be better prepared for the larger heists are missions in the den. Our demo was a mission of four people, and two other journalists were partners with two people from the Dev team. In order to enter the tongue on the back and steal various targets, the building entered the high safety wing.

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Dig

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We started a secret approach, and slowly moved and slowly moving and slowly moved when using the fissures and Takedowns. Many of the world and its aesthetics in the nearby monster-futuristic religion are the main center of technology. It was noteworthy when several cartridges of patrols clean up a perimeter helmets such as a tentacle and enter the inquiry units. These bounced tentacles, these bounced tentacles have become contact with our characters we will be stained. It was a cool visual effect that adds a little more complexity to the mission.

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Used a shield that can be placed during firefighting.

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After a few good rounds to hide the past enemies, we had to go to a stained and high level. This gave a chance to use some of the devices we supplied before the mission. In particular, I could send a little tower to hit everyone in sight – a great tool when we attack ourselves from two directions. One of my teammates removed a shield that can be placed that will stop the coming fire – it is very useful at the same time. The combination of tools and firearms, was the key to how we were drilled inside the corner behind the rear while driving our way of enemy waves.

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Plans we have prepared our plans

Sean Booker

After the goods were removed, we started the second part of the previous part, which dries us from our computer and increases us to go to the physical table. At a fun interactive break, which is spilled in the real life of the game, one of the team devices spread by the next mission. Looking at the two main boxes, which opened the last major vault, we said we need to enter eight different arches, in addition, we must open a large window behind a salvation. Obviously, this was not part of the game when it gives the ship, but it was a fun and stupid bonus of ordinary game images that are worth and share.

Great show: How the Heists fell to the monster den

The main mission of the demon is the main mission – real-time heisti – it was about 30-60 minutes depending on how well you play and how much you want to steal. It began by handing over a portfolio to the enemy we filled us with assassination bots. After hell discharge, we began to walk around the clockwise around the huge three-storey room (when we planned blue colors).

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Platforming through a dive

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Our team was divided into two pairs, and a boring inside a vault, worked next to the second couple. When needed or a drilling occurs, the protection and attack of incoming guards, we will bounce each other and attack each other. After looking for key cards, after a while, then the most unique gameplay feature of monsters were able to open the main tongue that opened the den. Inside the vault, the corpse of the CEO was suspended in the animation with the minds connected to the Internet, and set the way to remove information for our manager.

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The General Director we will enter

10 rooms

Gameplay-wise, this stated that we have to fight the enemy waves and move around the map to activate special tools. After starting the diver, we have become a science-approaching structure with a short platform part, which we should pass a gravity mixed cyber space. By jumping from walls and ceilings and large spaces. We were the term, but we will succeed until one of the four teammates.

Completion turned us into a firefighter. Our last goal was to steal more looting from the arches because we were the risk of fighting and staying around the scene. But every five to ten minutes or more, our characters will return to cyber space and make a new platforming problem. This mixture of the chaotic weapon war with the term Parkour racing was quite entertaining and unique to see. Finally, when the heat is not much, we had to open a window and pledge. My team collected 24 of the 25 stolen items with the ball – a good way for someone who chooses the game only.

Den of the wolves released a very exciting impression and even return and even return and check the GTFO in the previous game that is low for difficulty. The developers also said that new games would be easier to apply for a larger audience. Currently, there is no special release date, but 10 rooms this year this year plans to release the release of worms in early steam.





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