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PlayNice’s MindLight aims to help kids manage stress and anxiety


PyneiceThe developer of proven, entertaining and attractive games that prevents and treat mental health announces the start of the flagship game today Zehinlight. An action-adventure video game uses a biofeedback headband to seize children’s reactions.

The globe of graves helps children increase the ability to cope with stress and anxiety. Mindlight’s fun and attractive game, emotions use biofeedback to convert real-time game entries that have a positive effect on the mental health of players.

“Rains between anxiety and depression rates, in recent years, especially in the school age, it is important to teach them how to manage them,” he said. “It is an entertaining, attractive and timeless way to learn how to cope with and manage evidence and managing evidence and to manage, and to learn how children are experiencing the world and their growths.”

The adoption building is simple but attractive: Use your own mind to change the environment. The calm of a child, where the haunted house is brighter; The more anxious, the world will look darker. Learning to do this in a game environment, translates to a practical application in everyday life.

Children choose their character to walk with her grandmother’s dark, haunted mansion. Along the way, they encounter stressful scenarios – like dark and shaded creatures – they should be beaten to save his grandmothers and shed light on his home.

In real mode, the brain wave or heart rate data is captured from the biofeedback device, measures how a child manages the game throughout the game; If they are so good, their “thought” of the avatar shines, allows them to expose the terrible creatures and move forward through the game. MindGilight responds to how each player felt stress and anxiety, and an opinion on how to think about how his mind can strengthen his mind and feeling.

In the past many games, used the EEG review in the past, with mixed outcomes.

Izabela Grena, who has an application of more than a thousand children in many registered research tests (randomized management tests), said at least half of the head of the head of the head of the head.

Only within 5.5 hours (within a few weeks), cognitive behavioral therapy (CBT) within 8-12 weeks is effective. With the discussion, the golden standard treatment for concern, CBT, democratizing therapy, an alternative to families, always alternate, always alternate, always alternate, always alternate, alternate, always alternative, always alternative.

“Meshight screen time can feel parents in fact,” he said. “Meshight is designed to help children better manage their stress and concerns to children when they are fun playing a game.”

Granich at McMaster University in Toronto, a multifaceted team in McMaster University in 2013. For more than a decade, the Granich Laboratory facilitated the impact of the game in the mental health of young people and the design and production of strong, attractive video games.

The basic science of the laboratory is the basis of a playeice built to distribute basic science, optimization and life-changing technology. Trade success and positive impact, a powerful belief, played with veterans of companies, entertainment and technology, including PLAYENice, Nexon, Sony ImageWorks and Xbox.

“Playenice is a really good game,” said Hirsch. “We reject the concept for the best of games, they should not compete with the game time or commercial. Only players will not receive scientific-proven mental health benefits, but also a high quality and entertaining game in accordance with other games in the market.”

Today will need two things to the families to think. First one biofeedback Neurosy Mindwave 2 EEG headphones (Support for more device soon). The second is a subscription in the loadable mind business Amazon, Androidand Apple In app stores or PlayNie website. Enter PCS (Windows V10 V10 V2004 or later), Android tablets and iPads to supported game devices.

  • Single Child: $ 6.99 $, $ 59.99
  • Family (up to 5): $ 9.99 / month, $ 99.99 / year

A full-time mental function, including one-time purchase of a feedback device, costs $ 200 as a single session of cognitive behavioral therapy.

Playenice offers a six-month subscription designed for licensed children’s therapists and school consultants. Send email for more information: therapists@playmindlight.com.



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