Samsung Ads expands its GameBreaks with 4 new titles

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Samsung AdsThe developed advertising handle of Samsung Electronics, today added four new interactive names, announced the main expansion of the prize-winning game playbicycles portfolio.

Ripplash, the next new game is now available for advertisers and is set up in speed SixFor the first time this year, the opening game of Franchise to expand the audience in the United Kingdom.

Samsung changes the benefit of advertising time by becoming traditional ads and interactive moments, which offer locals to improve the game brand reminder for SMART TVS.

These entertaining experiences work in the first ad slot of premium trade pods, offers an impregnable way to attract audiences. Advertisers develop a new, brand safe prospectus, developing a safe prospectus, historically developing a moderate experience, historically, a moderate experience, a traditional advertising time taken for the experience.

Six, succeeded in Samsung TVs.

Gamebreaks provides a simple launch process and a key and expandable solution that provides easy access capabilities and easy access capabilities for strong contextual compatibility along the integration and campaigns. Samsung Ads’ There is an unparalleled recurring solution with a game set to choose from the ownership technology, brands, interactive ads to create fresh and bachcide client badge.

The latest research of the Samsung Ads and the Media Research Laboratory proved himself as a performance driver in the format, 53% lifting and standard video advertisements in the call of helpless brand. 1.5 times higher than standard video advertising. Without the need for game supervisors or downloads, the game lowers the obstacle to access interactive practices on the largest screen in the home. It should be noted that 89% of the audience says they prefer games on traditional commercial intervals.

Four new original games

Popoff is a crazy lib style trivia game.

Six, Samsung Ads’ New GameBreaks include new game formats designed to offer more creative flexibility:

Rock – Now available for advertisers, this visually charming word-guess game reveals pictures through cartoon water ripples. Its smooth, design forwarding format is designed to easily adapt to brand and any vertical.

Come not – A crazy lib style trivia game that grows the difficulty and themed content connected to cultural moments such as holidays or film releases.

Make finish – A filling game that makes users complete the iconic sloulants, lyrics and taglins to reinforce the brand.

Eyes-q – Recalling the details from players from short clips, the problem of visual memory, which increases repeated exposure and brand visibility.

“This expansion is to redefine what advertising can be said,” said Michael Scott, Samsung ads and ads in Samsung ads and operations and operations. “With Gamebreaks, Samsung ads are a new model of a new model, which is measurable and highly attractive, cutting marketers, which offers CTV, interactivity and brand story.”

Samsung ads get four more games.

Pop off, Finishing line and Bir-Q will be available for advertisers in the Premium inventory of Samsung TV, this spring offers a BOON to advertise higher performance and KPIs than the budgets.

“We believe that the future of the television is more interactive and the way Samsung is more accessible to the social game,” he said. “We know that random gaming practices are becoming a more popular form of fun for television owners. Six-like gamers offer a new way to bring and bring people together on the gaming experience shared in the living room.”

Timing is followed by the last sweep of the game in Thai prizes, which gained six differences in the game branded content, graphics and digital environments. In addition, six recently won a short reward in the CTV / OTT category. Themed daily trivia provides a recurring report to repetitive brands in an interactive format with entertainment, history and current events, six, 98% completion ratio.

Since connected TV continues to develop, Samsung ads restore the role of a place to play the largest screen role in the house, to play passively to play and engage in passive ways. While gaining the opportunity to get traditional line ads, the gamebreaks add interactivity by launching a two-way dialogue between brands and trackers.

It is important to add this interactivity with the scale of Samsung, to reach ads. Three households in three houses have at least one Samsung device, and Samsung spent the number 1 of Smart TV brand on a global scale for 19 years. Samsung Ecosystem, TVs, smartphones and more than 500 million devices sold in the world, Samsung EcoSystem advertising, offers unparalleled access, cross-device targeting and real-time optimization.

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