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Sandbox vr Virtual reality based on the ground, there are $ 200 million sales for entertainment venues, he said.
The phase comes after 2024, in this process, Sandbox VR produced $ 75 million in sales and more than 1.4 million players along the places. In March 2025, the company drew more than 150,000 players and the company expects monthly players to grow in Tandem, Sobbox VR Director General Steve Zhao, in an interview with Guesbeat.
“It is an important achievement for Sandbox VR to achieve $ 200 million in lifelong sales and confirms our mission to provide immersive, social VR experiences,” Zhao. “As we continue to expand globally through our franchise model, we see an unprecedented request from consumers who recognize the unique value of both operators and our proposal.”
I played a number of experiments, including a zombie valley I play in San Francisco in San Francisco, including Deadwood Vally in San Francisco over the years. This experience uses numerous sensors wrapped into your body for more visual experience. Uses HTC’s latest VR headphones for VR based on the location based on the features as easily purging.
Since the beginning of 2024, Sandbox VR today brought about 150 stores with 34 operators, sold 83 franchises with 21 operators. This represents a six-fold increase in the transaction signers in the last 12 months. This year, the company expects to increase the total footprint with the opening of 29 new locations.
The 60th global Sandbox VR opens in Lol Entertainment-opening with local entertainment partners in Philadelphia. The company to open Sandbox VR places in a partnership with JLG ventular in March, Manhattan and Brooklyn.
“The rapid growth of our franchise is a strong demand for the strength of our work model and Premium VR practices.” Said Aydang Lou, Sandbox VR, the main vice-president of the shops, in a statement. “Our franchise partners see the unique value Sandbox VR offers – our proven operational model that gives effective results from our ownership technology and exclusive content.”
Zhao, “Since last year, since today, it has doubled in franchising. For us, the more there are more stores that have more stores.
With more launchers, Sandbox VR can also work with more partners like Netflix.
“Although we are quite large, it can be a day we can actually open, and let’s start publishing,” Zhao said. “Sandbox VR’s vision should be a unique platform and is working on our own along with other VR developers.”
In the transition to franchised places, capital expenditures in Sandbox VR should be very much, and instead, use more capital for the development of the game.
“How little we get the pie [with franchises]But Royalty is very strong for us. Now we have a very big place where we can open, “he said Zhao.
Consumer enthusiasm for Sandbox VR offers continue to grow. 117,000 players experienced an immersive adventure of the company in 2024 and in 2025 and gives an average of 150,000-month-old player projects in global places in 2025. This consistent badge demonstrates strong charm of Sandbox VR’s unique offer.
Sandbox VR creates the future of entertainment using virtual reality technology on the edge of bleeding. The company’s patented movement tracking technology, which seized the movements of a player’s entire body, combines with a high quality haptic system that combines with the full immersion that is not possible with realism or home VR or other places.
The platform of Sandbox VR combines advanced technology with high intuitive functionality. Guests act as game supervisors of their own bodies; What they should do is take a step into the virtual world and be subject to the opening of all those around them.
All Sandbox VR practices are specially designed to play specifically for groups of veterans, managed by veterans in Hong Kong and Vancouver. Until six, free walking groups explore virtual worlds together when trusting each other to succeed each other.
Zhao is among the best customers of the gene z players and millennia, with good growth between the United States and Europe, especially the United Kingdom and Germany. More than 25 years of visit to Sandbox VR. There are more than 40% of the audience.
Earlier, Sandbox VR brought a franchise operator, but started signing seven operators in the quarter of 2024 Q3.
“We have created a great amount, and some of these operators have been registered for more than one unit. This has a complex effect of the number of Sandbox stores,” he said.
In general, after the agreement is signed, it takes nine months to reveal the first place. However, then the operators can zoom in places faster.
At the corporate level, there are about 130 employees in Sandbox VR; This number does not include workplaces in franchises or internal places.
Zhao said the company wished that he moved outside the game now. This works on a cultural learning experience and will share more later.
The company also continues to go to full-body VR practices, and therefore Zhao believes that it will receive larger and larger audiences. A better experience will reveal more people than any age.
Growth is anomalous in some ways. The recent game developers said that in the conference, many developers are fighting for Zhao, recently struggling. It is difficult to prepare games for home for VR developers. However, Zhao believes that the company can be scale more, as the company has increased the number of stores.
“We need a lot of technology to do so much technology to do this because the Holodeck experience cannot be inside the people.