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DFC explorationA game analytical firm with a decade experience, according to price concerns, the transition has reduced a single sales forecast. At the same time, DFC The transition 2 expects to be the fastest-selling console system so far.
Nintendo Switch 2 is one of the most important stages related to the start of June 5, DFC intelligence. DFC intelligence is expected to have the fastest sales console system so far from the transition to 2 transitions, while reducing the unified sales forecast for valuable concerns.
Nintendo, Nintendo, Trump leadership tariffs, “Nintendo will not start on April 9 to 2025 to assess the potential impact and development of tariffs for the Nintendo transition.
Nintendo defined the production of 2 passes from China to China, but Vietnam also hit tariffs.
Most importantly, Nintendo’s PC players and the main adult market will continue to grow. In short, the video in the transition 2 has the potential to change the video market market.
On April 2, Nintendo revealed most of the main details about the long-awaited transition. The system launched the price of $ 450 to $ 450, and launched a launcher launcher from $ 80. The price removed the eyebrows as it was more than Nintendo. Part of the reason, a powerful update (10 times graphic power) compared to the original transition of crossing 2.
DFC, despite the reward price, after reviewing the first preview event in New York, DFC intelligence believes that 2 passes will be the fastest sold console system in the first two years. DFC Director General David Cole, I saw it shortly.
On April 2, Nintendo Direct was the first detection of 2 leading 2 devices along with the main accessory and the upcoming program.
Hogwarts includes 7 new hoods and 10 improved games like Legacy, Cyberpunk 2077 and Street Fighter 6.
Updates for online expansion subscribers. And the game can imitate the old Nintendo Gamecube games like Zelda legend: Wind Waker.
As expected, the transition is similar to the original key on 2 surfaces. However, there are enough accessories and improvements to manage a large part to increase the current key base. Perhaps the biggest surprise, the wider, the third party support that will bring a wider program, first of all, the more sake, the listeners said, DFC.
Playstation and Xbox series X / S offered device updates. But they could not significantly redefine the scene of the game. Switch 2 is a very need-to-need power update, but both current transition owners add enough features to offer a binding feature for consumers looking for both various new game ecosystems.
Nintendo’s ability to create new gaming features and does not exceed the ability to market. Portattism and community features are very important in today’s game market. Microsoft and Sony have poor track records in portable gaming systems and are prepared to be a surprisingly to lead in critical social and community aspects of Nintendo.
Former Nintendo platforms primarily served as the basis for Nintendon’s own software and services. Great third party games have been affected by Nintendo platforms. The first party program for the original transition is about 80% of the total software revenues. In comparison, about 85% of the software units sold on Playstation platforms come from third party publishers.
The original transition is actually proved to be a strong platform for smaller indie games than 20 or less price. The transition 2 with Nintendo seems to bring three third party headlines to a three-third platform. This is expected to change the basic market change that will open opportunities for publishing houses (and less Xbox), which previously dependent on PlayStation platforms (and less Xbox).
There are already an effective group of third party games that come to the new key. This includes electronic arts and large sports games with two interactive. Cyberpunk will receive a launch day edition for 2077, 2 transitions. FromSoftWare not only brings the Elden ring to 2, but also announced exclusive, Duskbloods. It was especially surprising, because Sony was investing in FromSoftware and his biggest minority owner Kadokawa in his mother.
DFC conducts regular consumer inquiries to evaluate game trends and platforms. DFC is directed to two main game segments to evaluate the potential of the Nintendo Switch 2:
High end PC players:
● To comply with high-level PC players, respondents were required to develop or improve their computer systems, as a demographic demographic by them. 55% of respondents were 35 years old among this group, reflect a more adult audience with a large purchase power.
● Inquiry, all high-level PC players have a Nintendo transition to 44% and use the powerful crossover complaint to use to play the game by showing a PC-first audience. This segment is compared to 23% with 23%, which emphasize and uses the unique position of the passage, emphasizing the unique position of the passage.
● This PC-first users prioritize PC installation priorities, but still emphasizing Nintendo’s expansion along different player profiles, they find value in portable and unique proposals.
Which platform do you own and use to play the game?
Playstation and Xbox players:
● More than 1000 playstation and Xbox users requested by 83% regularly using two or more gaming systems (at least once).
Yes, 67% also demonstrate the ability to live together in many platformed households using a Nintendo connection next to the selected Playstation or Xbox console.
Transition 2’s Feel Analysis
DFC also collapsed 2 more qualified answers for consumer relations to 2. Comments Grouped into four different categories:
● Excited / Early Adopers:
Those examples, “I’m excited for switch 2 and I will buy as soon as possible.”
● Positive, but careful:
He expresses such as “switching 2 is an interesting system and I will investigate the purchase, but the hesitation reflects.
● Negative / non-interested:
“I don’t plan to get a passage 2 at this time,” opinion, “It is uninterested in the future system.
In general, 61% of the PlayStation and Xbox users, strengthened the potential of Nintendon to expand the audience between various game ecosystems, expressed a positive mood against 2 transition potential.
On April 2, when the price of $ 450 is announced for the transition, the DFC said it was relaxed. The concern was economic conditions, $ 500 + will result in price point. Switch from $ 450 2 is a solid value, even if the original transition starts from $ 300.
However, the announcement has postponed the pre-deferred pre-postponement of new US tariffs, including new US tariffs, including new US tariffs, and the pre-determined pre-postponement on April 9. The video complicates more extensive macroeconomic challenges, price forecasts facing the gaming industry, with a 20% price increase in DFC modeling in the next two years.
The DFC continues to work closely with the gaming industry customers to prepare for various scenarios and releases Nintendo in May, DFC will provide a comprehensive market update.
Software prices, Mario Card World and another large transition to a valuable number of $ 80 was another concern. However, it should be noted that the third party will begin 70 or less of AAA games. There is a great number of software prices based on the required requirement and gameplay value.
It should be noted that many transition headers will be given upgrade packages that allow current transition holders to increase transition games to 2 versions. This includes both legends of Zelda’s titles, including any download package for subscribers, which are an online + expansion package service ($ 50 per year). Other upgrades are expected to cost 10 to $ 20.
General software prices, not a great concern given a wide range of price and upgrade
Options.
According to the evaluation concern, DFC exploration reduces world-class forecast for 275 to 15 million to 15 million. This will still fix the transition 2 to the fastest selling console system so far. The previous best sellers took a year at least a year to reach the level of 15 million units, including the original key.
Low prediction is directly related to supply and price. Nintendo can choose to increase production at tariffs and uncertain prices. If prices are significantly increasing due to tariffs, a significant part of potential buyers prevent a purchase until prices fall. This situation changes and the DFC will be closely monitored as regularly updates the year-round prediction. Long-term, the upper limit for apparatus sales for transition 2 is great. The transition continues to work as a system and portable device, and the ability to move as a tap to the rich history of Nintendo’s portable / console experience.
In terms of the general equipment section, Nintendo had a summit when Wii and DS were available in 2007-2009 and when there were 40 to 50 million units a year. DFC said that the transition is the ability to catch a greater share than the original transition, as the transition 2 grown.
DFC will be broadcast a comprehensive report on Nintendo Switch 2 after the release of Nintendono’s earnings and updated briefings. The main concern remains the effect of newly applied tariffs, a problem outside Nintendo’s immediate control has significant effects for pricing and supply forecasts.
The DFC team continues to monitor consumer surveys and monitor the developing market conditions and creates live forecasts of the latest data factor. When Nintendo is a risk that will send 2 more units than expected, DFC has been confident in the new system in high demand, he said.
The DFC, which immediately looked outside the price problems, expects to be a successful success. By focused appeal and the seizure of new consumption segments, this will determine what Nintendo spectators are. Historically, it is seen as a niche or independent ecosystem, Nintendo is already preparing to deal with Sony and Microsoft’s dominated competition.
DFC, this change can record a transformation moment for the video gaming industry, a transformation moment in a position as a serious opponent along many demographics and game genres. The DFC will continue to follow these developments to ensure that this dynamic evolution will be moving for customers waiting for how to shape the future of the game.