The gaming industry needs more women to become more relevant and less toxic, industrial managers

[ad_1]

  • Middle East gaming industry It is in growth mode, but there are still women’s developers and players, industry experts FortuneThe strongest woman’s international conference in Riyadh, Saudi Arabia on Wednesday. With the lack of enough women in these positions, games can be poisonous and unethical.

The game industry in the Middle East is expanding and is expected to grow rapidly over the next decade. In 2024, the Middle East game market was estimated at $ 17 billion and is projected to reach $ 42.6 billion by 2033, according to Research firm IMARC.

But in the Middle East, the gaming industry is more feminine in the field and female players.

“I am very proud that there are more players than our region and we have more development but I think we have more work to raise these numbers (do) Queen AbbasFounder and CEO of Lebanese-based game development Wixel Studioshorse FortuneThe strongest women’s international conference In Riyadh, Saudi Arabia, Wednesday.

“Being more women in this area will affect the economy,” Abbas said that there will be a “ripple effect” that can make a change in any country.

The gaming industry can result in more women, the less toxic and more morale games can result in Abbas, “women are involved in a panel that wins the game. Many gaming companies fight the poisonous game between players, including the coup and penalty. At the same time, if they are not included for a while, the players called on some examples of a non-ethical game design, which lost a premium or achievement.

“When there are more women in the story and game design, it will also have a nontoxic, ethical design,” Abbas said.

Eunice leeMobile First Game Company Chief Operating Director VeryHe said that the company has developed the toxic game “very serious” and developing the Inclusive Design Committee to combat poisonous and unethical play. The committee shall make sure that the characters are represented by them and the demographics of the intended demographics. Get monopoly, Scrabble Go, Yahtzee, is behind the games like friends and Marvel Strike power.

The Committee “This ensures that they do not understand or almost understand or almost a culture of almost a culture, or almost found the voice of someone found,” Lee said.

The Lee team said he prepared the first local American character for the Navajo spider weaver. Marvel said, “He blessed this character,” he said, and most likely allowed him to put it in the game.

“It’s just a small example, but these things happen every day, it’s increasingly game, but it’s probably not fast enough,” said Lee. “The more we can do this … The better the result, the better the audience will end.”

This story was first displayed Fortune.com

[ad_2]

Source link

Leave a Reply

Your email address will not be published. Required fields are marked *