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We Played With the Nintendo Switch 2. It’s Refined But Unsurprising


naming Nintendo’s key Successful may seem like a simple choice, but developers say they spend years, brainstorm names and frying them during the development process. As a result, the producer Kouichi Kawamoto, director Takuiro DOHTA and technical director Tetsuya Sasaki, this landed in a non-traditional road: Switch 2.

First, Kawamoto called the media, the original Nintendo in the Super Nintendo console in New York, but there was an important difference during a special event held in New York. Nes and SNES do not share the compatibility between their games.

“We really wanted to make sure that the most recent Nintendo transition to the name of the name of the name, this is a new standard for the latest standard, Nintendo key,” Kawamoto added.

After a few hours, this image is felt expedient after being held with a hybrid hand. Switch 2, the original switch is a leap forward because it is a product of iteration rather than Wii U. This is a collection of ideas and designs to create a product that is recovering both familiar and improved.

Accessory jewelry-ring person electronics mobile phone and bracelet

Mario Card World Switch 2 is the key launching game.

Photo: Julian Chokkatu

Is larger. Nintendo increased the size of your hand until the 7.9-inch LCD screen from the original 6.2-inch screen and magnetized the joyful controllers for a little longer to place the change. The difference in my hands was difficult with difficulty. Switch 2 is still not very difficult to catch and play as a hand, nor skinny; I have more difficult touch updates with my iPhone.

I played the new announcement at the event Mario Card World On a television of the console with a joy with a joy. I have always preferred the original system manual mode and the experience of playing in 2 is the same.

The picture contains electronics remote control mobile phone phone and tablet computer

Photo: Julian Chokkatu

Picture containing a mobile phone phone baby can be remote control and adults

Photo: Julian Chokkatu

In the picture, the e-phone can be a mobile phone and person

Photo: Julian Chokkatu

The greatest change in the joy of Joy Con function is a mode like its new mouse. Although the previous system of the previous system is extinguished, the transition 2 is magnetic; By pressing a release button on the supervisor’s back, they turn off. For ReatTach, you just pull them back with a very pleased click. However, after once disappeared, both can be used as a mouse by placing them on a surface at a separate or together.

My experience with mouse functionality hit a little hit or miss. I played two games used: X drag drivewheelchair basketball game and Metroid 4: Beyond. X drag driveThe event uses the left and right management that suits both joy and the same time for the release of a summer. To move, you push the joy of the surface you can find the surface – a large, flat table for the demo, but also worked well on my clothes, including shrubs, ie it will make a pinch of your lap.

X drag drive … tedious.

Photo: Julian Chokkatu

2 to use 2 joy in mouse mode.

Photo: Julian Chokkatu

The game requires joy-resistant movement, regardless of the existing surface, regardless of the existing surface, regardless of whether you touch the court, you are targeting your virtual wheels to make recommendations or target for a stroke. TechnicallyThis is all works well. But it is physically tired. My arms were in a quick way and I can’t imagine long game sessions until they decide to be more than one good at Pilates.

Metroid 4: BeyondThe experience was better. As a terrible shot, my goal on a typical controller can use some of the work and is more free to wave around joy, and I am more bad. With the new mouse function, I could use the right joy at a table to stop the iGrbling and shoot my goals.

The most impressive, regular joy controls could have been troubled to the mouse function. However, the director Takuiro DOHTA, in the press, which is organized by a developer press, how to use the feature of players, all is up to the game. “We wanted to have an existing option to investigate the developers,” Dahta said. “If a [developer] By deciding, it is better to have a parameter or passage to control the mouse control, it is better. “



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