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Zero Company’s Developers Want You to Shape Its Story as Much as They Do


Horse Star wars Note This weekend Bit reactor and reactor, the farthest galaxy was united until the player lifted the lid on players. Turn-based tactical game. Came in the form of a long-awaited desire Zero companyA game that wants to respect Star wars‘The strategy genre has come to expect a kinematic franchise similar to the modern players, which are also in the toes of the toes with the types of kinematic practices.

“I think we can do this now that we can do it so that we can do it, but right, we can do both,” Bit Reactor Greg Foertsch, told IO9 shortly after the foundation of the panel Zero company to the world. “I think the genre is ready for it. Star wars ready for it. I think fans know that they are ready for this. Maybe they don’t do it! But I think we will be able to make a game that exceeds the genre and the IP. “

Zero company For several years, it has been a known amount for several years one The game has been developing in developing tactics since 2021, but learned that the game will be established during the height of the wars of the fans. It is a parameter that is fully written for the fully sinking for the tactical shooting battle if the conflict is mainly.

Star Wars Zero Company Super Battle Droid
© Bit Reactor / Lucasfilm games

“I think it’s one of the beautiful things about the clone wars, our television show is a beautiful reference point,” Lucasfilm Story Member Kelsey Sharpe decided to focus on the late preel period. “Every battle or army of Felercia, an army, army, army, a Umbaran arc that collapsed against each other, to understand the rako and blue shadow virus and understand the blue shadow virus. George [Lucas] And Dave Filoni really showed you can say any story. This is part of the fun Zero company Also right? Each player intends to correct his own hawk and then tell themselves Clone wars The story. This game is promised. “

“I’m restarting Clone wars This is increasingly increasingly adding to my greatest daughter, “Foertsch added.” We sat there and felt myself like myself Clone wars… All this is what happened, but I feel like an intercoller relationship and small magnifying moments, it’s just along the way. All these big moments around you have but then you got it all [D-Squad] sequence. All this has episodes that only moves and then this type is low for all small stories percolating, just amazing. “

But as a parameter, the clone wars do not necessarily mean this Zero company At that time, it will want to tell a story in the style of the previous ones. “We are talking about a period of clone wars, and it’s completely and we are talking about, and we are speaking to the political origin and closely Underwear [as an influence]”Lucasfilm games ExecutUserer manufacturer Orion Kellogg noted.” We are talking about the original trio and therein His Mi. I think this will be one at the end of the day Zero company The story. That’s what we set off to do this, amazing, how does it help us to talk about and how help us help them? “

Star Wars Zero Company Board Ramp
© Bit Reactor / Lucasfilm games

That story is the one that leans on top of a decisive line Sith’s revengeOpening scanning: There are protoxions on both sides and evil everywhere. Zero company He plays in the shadows, along with players (through hawks), along the factions along the galaxy and traditionally divided by fractional fractional fractional lines to combine the terrible results of the whole galaxy.

“Political adaptation, personal relationships, all kinds of bubbles there,” Kellogg continued. “We have something to tell our relations with our characters and our relationship with each other. It is up to you to answer the call and what the leader will know what the leader will be.”

The large scale of a narrative spot of clone wars also invited the types of fans for years. “Part of this fun, different perspectives, aren’t it? Of course, yes, from the separatist perspective had A little right, “he said. ‘Chancellor, you’ve been waiting for you more closely!’. I think where [Zero Company‘s] The bond system comes in, because in your mind if you have this idea … ‘Well, a hobbar and a clone will never leave,’ you can never collect them together never To unite. Or you can like ‘if healing starts’, it can accommodate how your game affects the result and that it is part of this entertainment. “

Star Wars Zero Company Falcons
© Bit Reactor / Lucasfilm games

This focus is facing along the player’s choice Zero companyThe player’s character, starting from the hawks. There are already a name and background that has been a former republican explorer acting as a mercenary special operator, but in addition, they will solve how players will solve their genital identities, and whose opposite ones are with whom.

“I think the trick with the hawks will really know that people will have enough information to understand and give them a balanced action or a place to give them a place, to walk in this character, but you leave a line to walk in this character, but not enough intrigue.”

This is the act of equilibrium between this magnificent, kinematic narrative experience and Zero companyThe desire to allow the player to take its peculiar ways creates an interesting problem for the game. On the one hand, it is clear that a little reactor will be mandatory, morally complicated Star wars The story, one of the interesting characters they created (met with several people as the above-mentioned Umbaran Sniper Luco Bronc and Clone Join the trailer). But on the other side, Zero company Also, to completely customize their experience, it wants to give players a healthy set of choice: this can be unique to each player, avoiding the main characters, completely scan a team consisting of operating operations. Even as ridiculed in the panel, all one staff of the Astromech Droids, is not a whole star of kinematic Star wars Story (Sorry, R2, BB-8, Chopper, et al).

Star Wars Zero company Trick Clone
© Bit Reactor / Lucasfilm games

“We are trying to balance this player with the quantity of the narrative we use,” said Foertsch “and if they want to allow people, you can do it. You can do it.”

“I think to do that Star wars The story should be the characters and perspectives to jump over, “Kellogg added.” Star wars The stories are such an idea collide. So these author characters have a kind of you and then to give you some part to collide. “

“There have Agility, “sharp added.” You can build gardens between your special characters or author or a special character. “

“We’re not ready to put any possible borders, but we still have a long way to go,” Kellogg said when asked what the possible limit was Zero company A permadeath of the game can go beyond all droid runs. “We definitely wanted people to know [with the announcement] They will be able to explain their own stories and play differently with different results. We know this much and we will understand what foreign borders are. “

Star Wars Zero company
© Bit Reactor / Lucasfilm games

As a result, which bit reactor and lucasfilm games are served as the core determined by what a neighbor Zero company is: experience in a kinematic narrative and clear a Star wars In one, for a genre that has never seen before.

“The mechanics ended there but did not see the genre Star wars“Foertsch is over.” I think a mixture of a mixture Star warsThis is so unique thing that the world brings to tactical games. Thinking is so deep that along with how we present our story, all the kinematic feelings of all will be the things that make them feel special. “

Star Wars: Zero company In 2026, PC hits Xbox series X and S and PlayStation 5.

Want more iO9 news? Check out what time the end is waiting for Dishonorable, Star warsand Starry track Releases, what is next DC Universe on Movie and TVand everything you need to know about the future Who.



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